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authorrocso <ross.johnson@homemail.com.au>2021-09-17 17:12:37 +1000
committerHeiko Tietze <heiko.tietze@documentfoundation.org>2021-09-17 12:53:38 +0200
commit4f7560240d8a9273fd5ecbc76e7ac054b3a6e4ae (patch)
treee60ece962e82d692568e1ffbb3a54ee9a6d5865a /include/svx/svdobj.hxx
parent74691a6f1b4aaadfed284ba9746032e438f7468b (diff)
tdf#143550 - use the term "gluepoints" consistently
Change-Id: Id10dc2ef13f54a148a800003cc4bd88ca1a0056f Reviewed-on: https://gerrit.libreoffice.org/c/core/+/122233 Tested-by: Jenkins Reviewed-by: Heiko Tietze <heiko.tietze@documentfoundation.org>
Diffstat (limited to 'include/svx/svdobj.hxx')
-rw-r--r--include/svx/svdobj.hxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/svx/svdobj.hxx b/include/svx/svdobj.hxx
index 760f53f3a019..a5aa10aa7c66 100644
--- a/include/svx/svdobj.hxx
+++ b/include/svx/svdobj.hxx
@@ -650,7 +650,7 @@ public:
// (see also documentation in SvdoEdge.hxx, SdrEdgeObj, as well as SvdGlue.hxx and SvdGlEV.hxx)
//
// There are nodes and edges. In theory an edge can also be a node, but this isn't implemented yet.
- // A node has a number of glue points, onto which edges can glued to
+ // A node has a number of gluepoints, onto which edges can glued to
// An edge can be either
// - without any connection to any node,
// - or connected on one end to a node, while the other end is not connected,
@@ -660,7 +660,7 @@ public:
// This is also true for SetGluePoint()... on the node.
// On the other hand, moving/resizing an edge breaks the connection.
- // automatic glue points:
+ // automatic gluepoints:
// a node object must provide four vertex and corner positions
// usually 0: top, 1: right, 2: bottom, 3: left
virtual SdrGluePoint GetVertexGluePoint(sal_uInt16 nNum) const;
@@ -669,7 +669,7 @@ public:
// 0: top-left, 1: top-right, 2: bottom-right, 3: bottom-left
virtual SdrGluePoint GetCornerGluePoint(sal_uInt16 nNum) const;
- // list of all glue points, can be NULL
+ // list of all gluepoints, can be NULL
virtual const SdrGluePointList* GetGluePointList() const;
// after changing the GluePointList, one has to call the object's SendRepaintBroadcast!