diff options
author | rocso <ross.johnson@homemail.com.au> | 2021-09-17 17:12:37 +1000 |
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committer | Heiko Tietze <heiko.tietze@documentfoundation.org> | 2021-09-17 12:53:38 +0200 |
commit | 4f7560240d8a9273fd5ecbc76e7ac054b3a6e4ae (patch) | |
tree | e60ece962e82d692568e1ffbb3a54ee9a6d5865a /include/svx/svdobj.hxx | |
parent | 74691a6f1b4aaadfed284ba9746032e438f7468b (diff) |
tdf#143550 - use the term "gluepoints" consistently
Change-Id: Id10dc2ef13f54a148a800003cc4bd88ca1a0056f
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/122233
Tested-by: Jenkins
Reviewed-by: Heiko Tietze <heiko.tietze@documentfoundation.org>
Diffstat (limited to 'include/svx/svdobj.hxx')
-rw-r--r-- | include/svx/svdobj.hxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/svx/svdobj.hxx b/include/svx/svdobj.hxx index 760f53f3a019..a5aa10aa7c66 100644 --- a/include/svx/svdobj.hxx +++ b/include/svx/svdobj.hxx @@ -650,7 +650,7 @@ public: // (see also documentation in SvdoEdge.hxx, SdrEdgeObj, as well as SvdGlue.hxx and SvdGlEV.hxx) // // There are nodes and edges. In theory an edge can also be a node, but this isn't implemented yet. - // A node has a number of glue points, onto which edges can glued to + // A node has a number of gluepoints, onto which edges can glued to // An edge can be either // - without any connection to any node, // - or connected on one end to a node, while the other end is not connected, @@ -660,7 +660,7 @@ public: // This is also true for SetGluePoint()... on the node. // On the other hand, moving/resizing an edge breaks the connection. - // automatic glue points: + // automatic gluepoints: // a node object must provide four vertex and corner positions // usually 0: top, 1: right, 2: bottom, 3: left virtual SdrGluePoint GetVertexGluePoint(sal_uInt16 nNum) const; @@ -669,7 +669,7 @@ public: // 0: top-left, 1: top-right, 2: bottom-right, 3: bottom-left virtual SdrGluePoint GetCornerGluePoint(sal_uInt16 nNum) const; - // list of all glue points, can be NULL + // list of all gluepoints, can be NULL virtual const SdrGluePointList* GetGluePointList() const; // after changing the GluePointList, one has to call the object's SendRepaintBroadcast! |