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authorCaolán McNamara <caolanm@redhat.com>2015-03-03 09:59:31 +0000
committerCaolán McNamara <caolanm@redhat.com>2015-03-04 00:51:57 +0000
commitc6223049651d6607101ef04271773e478a429c8a (patch)
treef2bfb8c976896009409ae47780c324d3a9b51c77 /include/svx/view3d.hxx
parent242ed97d9a74a08363e1306452bba20f06d673e4 (diff)
V813: Decreased performance
Change-Id: Ica2563d9e8da15e19eb38246d4de54a1fcb75655
Diffstat (limited to 'include/svx/view3d.hxx')
-rw-r--r--include/svx/view3d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/svx/view3d.hxx b/include/svx/view3d.hxx
index 6cb641e1fc3d..3cbec6289432 100644
--- a/include/svx/view3d.hxx
+++ b/include/svx/view3d.hxx
@@ -106,7 +106,7 @@ public:
bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset);
bool IsConvertTo3DObjPossible() const;
- void ConvertMarkedObjTo3D(bool bExtrude=true, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0));
+ void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));
// Means to create all Extrudes in a certain depth order.
void DoDepthArrange(E3dScene* pScene, double fDepth);