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author | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-03-09 16:23:35 +0100 |
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committer | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-03-16 09:38:01 +0100 |
commit | 7f4e5c8247987c54f4328cb74d8ad00ae474ee79 (patch) | |
tree | 64ad3b0732e94696e133df9edb250414c9343b10 /include/svx | |
parent | f030a7fa3ab8c65229cc3576000e41210ed2af49 (diff) |
drawinglayer::processor2d::HitTestProcessor2D: ignore pixel size of ...
... candidate when tiled rendering. Tiled rendering works entirely in
twips, so pixel sizes are not relevant. One step closer to working image
resizing in the tiled rendering case.
Change-Id: I1d5e33071a383b333e0fdb9d30ea09fcea23a8fc
Diffstat (limited to 'include/svx')
-rw-r--r-- | include/svx/sdrhittesthelper.hxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/svx/sdrhittesthelper.hxx b/include/svx/sdrhittesthelper.hxx index 63e0dec21b1b..aaabfc729bf4 100644 --- a/include/svx/sdrhittesthelper.hxx +++ b/include/svx/sdrhittesthelper.hxx @@ -56,6 +56,7 @@ SVX_DLLPUBLIC SdrObject* SdrObjListPrimitiveHit( // the pure HitTest based on a VOC SVX_DLLPUBLIC bool ViewObjectContactPrimitiveHit( + const SdrObject& rObject, const sdr::contact::ViewObjectContact& rVOC, const basegfx::B2DPoint& rHitPosition, double fLogicHitTolerance, |