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authorChris Sherlock <chris.sherlock79@gmail.com>2014-04-19 18:39:53 +1000
committerChris Sherlock <chris.sherlock79@gmail.com>2014-04-19 18:46:44 +1000
commitf79c283c535148c793781c23f22fdf8b41dab377 (patch)
tree8568706732340f3c1d71d20f222d110ed0590b64 /include/uno
parent58be5bad6c602d9417517dc18b1eac209ee92347 (diff)
Unify IOS/OS X code in OutputDevice::DrawTransformedBitmapEx()
The way that we apply the alpha mask in DrawTransformedBitmapEx should be handled in the same way, regardless of the platform. As it turns out, the OS X/iOS way is quite correct and, as a bonus, the code is far more clear. There is no need to do things differently, so let's use the OS X approach. Change-Id: Ib0ac72ddc549367462e84639b74e4bb148128cd5
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