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authorNorbert Thiebaud <nthiebaud@gmail.com>2014-07-18 18:21:12 +0200
committerNorbert Thiebaud <nthiebaud@gmail.com>2014-07-20 22:10:59 +0200
commitcd3d26b7edbce67805259a71e4118223e02ebdd4 (patch)
treefbb103d9877275f80eab075f22a8e0753fccf151 /include/vcl/devicecoordinate.hxx
parent8e21a02520cbd2fdc09df1ca675f4aa46a02d5f6 (diff)
vcl consitent use of long for corrdinate
most of length in vcl are calculated in 'long' but array of X position tend to be in sal_Int32. As a prep work to be able to support 'double' as the base type of Device Coordinate, harmonize the use of 'long' for non-float coordinate. Change-Id: I7cb33301ff6a5e2c62247b36a4e07e168a58a323
Diffstat (limited to 'include/vcl/devicecoordinate.hxx')
-rw-r--r--include/vcl/devicecoordinate.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/vcl/devicecoordinate.hxx b/include/vcl/devicecoordinate.hxx
index bcc2bb2255b8..58ff3d2425dd 100644
--- a/include/vcl/devicecoordinate.hxx
+++ b/include/vcl/devicecoordinate.hxx
@@ -20,7 +20,7 @@ typedef ::basegfx::B2DPoint DevicePoint;
#else /* !VCL_FLOAT_DEVICE_PIXEL */
#include <basegfx/point/b2ipoint.hxx>
-typedef sal_Int32 DeviceCoordinate;
+typedef long DeviceCoordinate;
typedef ::basegfx::B2IPoint DevicePoint;
#endif /* ! Carpet Cushion */