diff options
author | Tor Lillqvist <tml@collabora.com> | 2015-11-16 20:31:58 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2015-11-19 14:05:29 +0200 |
commit | 0e6e0cea8fd5c02191f529b946c4df294072477f (patch) | |
tree | b058551ea6b1bfb57e5fe56baf4c880f1f41d124 /include/vcl/opengl/OpenGLContext.hxx | |
parent | c33a63598db3f275e7555831458e1b9d4a4c0da3 (diff) |
Add OpenGLContext::UseNoProgram()
Will be useful in cases where there is some external library code that uses
shaders outside of our OpenGLContext.
Change-Id: I59c57e3225f55d13e69b6a9b7c0db1a7487c586d
Diffstat (limited to 'include/vcl/opengl/OpenGLContext.hxx')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx index 28db7f9ed814..fb09bd586b85 100644 --- a/include/vcl/opengl/OpenGLContext.hxx +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -167,6 +167,7 @@ public: // retrieve a program from the cache or compile/link it OpenGLProgram* GetProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); OpenGLProgram* UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); + void UseNoProgram(); /// Is this GL context the current context ? bool isCurrent(); |