summaryrefslogtreecommitdiff
path: root/include/vcl/opengl
diff options
context:
space:
mode:
authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-12-04 22:17:58 -0500
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-12-11 07:57:31 +0100
commit2e512773095216acbac83e6fd71f6d0444263d70 (patch)
treebf17b3e97d8ee2448869b6bfa7ffce63f1397b72 /include/vcl/opengl
parentf0f5f50243810762e27f1207b3c08b60ed888ee3 (diff)
vcl: Reset context when the backend window is destroyed
Conflicts: vcl/source/opengl/OpenGLContext.cxx Change-Id: Ie2b93de8efe5ea56b0420adf23639c0153103385
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r--include/vcl/opengl/OpenGLContext.hxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index a78972cf6a5f..21f45d207d6f 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -204,6 +204,7 @@ public:
#elif defined( _WIN32 )
bool init( HDC hDC, HWND hWnd );
#endif
+ void reset();
// use these methods right after setting a context to make sure drawing happens
// in the right FBO (default one is for onscreen painting)
@@ -218,6 +219,7 @@ public:
OpenGLProgram* GetProgram( const OUString& rVertexShader, const OUString& rFragmentShader );
OpenGLProgram* UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader );
+ bool isCurrent();
void makeCurrent();
void resetCurrent();
void swapBuffers();