diff options
author | Michael Meeks <michael.meeks@collabora.com> | 2015-09-02 22:14:10 +0100 |
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committer | Michael Meeks <michael.meeks@collabora.com> | 2015-09-02 22:46:48 +0100 |
commit | 16b0e217c1f67948374ff050496e5d4ffb8ceb90 (patch) | |
tree | 4ac841f030ae1868ff544ae6e5320d6d847f3a5b /include/vcl/opengl | |
parent | 75eb5a5cae3276fff4eee17af24916bdf5e7381b (diff) |
tdf#93867 - clear current GL context before thread switch.
Fixes regression from otherwise a nice cleanup in:
d20092259c7ea63885a539f911788715f8147ee9
Also get polarity of debug logging only with a context right.
Change-Id: Id322471f01e5656e758aefc57b0d4d5ad073ec54
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx index cf8bd6d0272a..c588a215aa86 100644 --- a/include/vcl/opengl/OpenGLContext.hxx +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -210,7 +210,10 @@ public: /// Is this GL context the current context ? bool isCurrent(); + /// release bound resources from the current context static void clearCurrent(); + /// release contexts etc. before (potentially) allowing another thread run. + static void prepareForYield(); /// Is there a current GL context ? static bool hasCurrent(); /// make this GL context current - so it is implicit in subsequent GL calls |