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authorStephan Bergmann <sbergman@redhat.com>2020-12-28 17:56:40 +0100
committerStephan Bergmann <sbergman@redhat.com>2020-12-29 16:42:33 +0100
commit042033f1e6da22616cb76c8d950c20c9efecbad5 (patch)
tree26b3f1f42d067506f44550b410f3fb9640616a5b /include/vcl/opengl
parentccfd8e9d09f9ac0a0ea92d0f378391006faaf934 (diff)
loplugin:stringviewparam: operator +
Change-Id: I044dd21b63d7eb03224675584fa143009c6b6008 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/108418 Tested-by: Jenkins Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r--include/vcl/opengl/OpenGLHelper.hxx7
1 files changed, 4 insertions, 3 deletions
diff --git a/include/vcl/opengl/OpenGLHelper.hxx b/include/vcl/opengl/OpenGLHelper.hxx
index a0e2d8436564..e85bb351fb2f 100644
--- a/include/vcl/opengl/OpenGLHelper.hxx
+++ b/include/vcl/opengl/OpenGLHelper.hxx
@@ -17,6 +17,7 @@
#include <rtl/ustring.hxx>
#include <sstream>
+#include <string_view>
/// Helper to do a SAL_INFO as well as a GL log.
#define VCL_GL_INFO(stream) \
@@ -47,10 +48,10 @@ struct VCL_DLLPUBLIC OpenGLHelper
public:
- static OString GetDigest(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble );
+ static OString GetDigest(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, std::string_view preamble );
- static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName, const OString& preamble, const OString& rDigest );
- static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble, const OString& rDigest );
+ static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName, std::string_view preamble, std::string_view rDigest );
+ static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, std::string_view preamble, std::string_view rDigest );
static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName);
static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName);