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authorNoel <noelgrandin@gmail.com>2020-12-13 20:48:48 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2020-12-14 10:03:56 +0100
commitdbe467b6c268eb10bb4dbc8d6ebeeec310a0586b (patch)
tree3bb3416d11655ea1475cf574a188e7e59b5e71f0 /include/vcl/opengl
parent9a2a4bc5ed340ba187c8e27db5c8477c990c93af (diff)
loplugin:unusedmethods
Change-Id: I442d99e8f6a7df11dc950c5073f683bffc41a852 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/107661 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r--include/vcl/opengl/OpenGLContext.hxx8
1 files changed, 0 insertions, 8 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index 313ec74d28b2..24a22c9eb45b 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -56,14 +56,6 @@ public:
void reset();
- // use these methods right after setting a context to make sure drawing happens
- // in the right FBO (default one is for onscreen painting)
- void AcquireDefaultFramebuffer();
- void UnbindTextureFromFramebuffers( GLuint nTexture );
- static bool IsTextureAttachedAnywhere( GLuint nTexture );
-
- void ReleaseFramebuffers();
-
/// Is this GL context the current context ?
virtual bool isCurrent();
/// Is any GL context the current context ?