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authorTor Lillqvist <tml@collabora.com>2015-11-11 21:16:15 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-11 21:35:52 +0200
commit981c217b125baf154897233020510fe608a07eda (patch)
tree6e8ac4323a1ff87256011c392dd3814125893476 /include/vcl/opengl
parent998b26330d3a4de51cecf522e3b336534a3fbad8 (diff)
It seems we don't need to include OpenGL (Mesa) headers for X11
GLEW handles all that, that is why we use GLEW, isn't it? Change-Id: I83d272f89f7e6dbb0c6c4502cc1ec4d697a6b0a2
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r--include/vcl/opengl/OpenGLContext.hxx4
1 files changed, 0 insertions, 4 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index 695a43389b1e..cc83d34b2b54 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -45,10 +45,6 @@ class NSOpenGLView;
#elif defined( ANDROID )
#elif defined( LIBO_HEADLESS )
#elif defined( UNX )
-#include <GL/glext.h>
-#define GLX_GLXEXT_PROTOTYPES 1
-#include <GL/glx.h>
-#include <GL/glxext.h>
#endif
#include <vcl/dllapi.h>