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authorTor Lillqvist <tml@collabora.com>2015-11-12 07:08:26 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-12 07:10:30 +0200
commita0b9baab6d77ef85e64527d6ddc23db2551a9505 (patch)
tree25a2265ea227919e9fc0f5723835dc6c2fc4c42b /include/vcl/opengl
parent4b918705f67d0837b56e56d7abac23e6eb21feb4 (diff)
Bin mesa_headers completely
We don't need them in a MSVC or OS X compilation either. Change-Id: I00181fe0a047df09bbdfcce34c07eb2ebc45a2da
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r--include/vcl/opengl/OpenGLContext.hxx2
1 files changed, 0 insertions, 2 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index cc83d34b2b54..82a9d638abb3 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -31,9 +31,7 @@
#endif
#if defined( _WIN32 )
-#include <GL/glext.h>
#include <GL/wglew.h>
-#include <GL/wglext.h>
#elif defined( MACOSX )
#include <OpenGL/OpenGL.h>
#ifdef __OBJC__