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authorMichael Meeks <michael.meeks@collabora.com>2015-08-31 12:11:50 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-08-31 20:18:54 +0100
commit18dd07ba4fd9ede98ce576e6024831658bbd5401 (patch)
tree013a6802b3a7089c1b62b68c4169d21ae0982799 /include/vcl/opengl
parent6cf43cf6b98866401702d3275a7a026d8fa01edf (diff)
tdf#93751 - ensure textures are unbound from framebuffers post destroy.
Change-Id: I81aec0e6f8db57905826c54c3442528be6068700
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r--include/vcl/opengl/OpenGLContext.hxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index 2f147623fe59..96abe498fa80 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -191,6 +191,7 @@ public:
bool AcquireDefaultFramebuffer();
OpenGLFramebuffer* AcquireFramebuffer( const OpenGLTexture& rTexture );
static void ReleaseFramebuffer( OpenGLFramebuffer* pFramebuffer );
+ void UnbindTextureFromFramebuffers( GLuint nTexture );
#ifdef DBG_UTIL
void AddRef(SalGraphicsImpl*);
void DeRef(SalGraphicsImpl*);