diff options
author | Tor Lillqvist <tml@collabora.com> | 2015-11-11 21:16:15 +0200 |
---|---|---|
committer | Tor Lillqvist <tml@collabora.com> | 2015-11-11 21:35:52 +0200 |
commit | 981c217b125baf154897233020510fe608a07eda (patch) | |
tree | 6e8ac4323a1ff87256011c392dd3814125893476 /include/vcl/opengl | |
parent | 998b26330d3a4de51cecf522e3b336534a3fbad8 (diff) |
It seems we don't need to include OpenGL (Mesa) headers for X11
GLEW handles all that, that is why we use GLEW, isn't it?
Change-Id: I83d272f89f7e6dbb0c6c4502cc1ec4d697a6b0a2
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx index 695a43389b1e..cc83d34b2b54 100644 --- a/include/vcl/opengl/OpenGLContext.hxx +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -45,10 +45,6 @@ class NSOpenGLView; #elif defined( ANDROID ) #elif defined( LIBO_HEADLESS ) #elif defined( UNX ) -#include <GL/glext.h> -#define GLX_GLXEXT_PROTOTYPES 1 -#include <GL/glx.h> -#include <GL/glxext.h> #endif #include <vcl/dllapi.h> |