diff options
author | Chris Sherlock <chris.sherlock79@gmail.com> | 2016-01-08 13:40:13 +1100 |
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committer | Chris Sherlock <chris.sherlock79@gmail.com> | 2016-01-08 13:47:03 +1100 |
commit | e37fb68cc6a6ea1400113529306192717f2620a6 (patch) | |
tree | f4d860a3812921e2a1c4c6161a1e255ff8afb73c /include/vcl/opengl | |
parent | 8e9c2f0a4f9c569a54a59a1538021c3c39b8408a (diff) |
vcl: get rid of rtl alias in include/vcl/opengl/OpenGLHelper.hxx
Change-Id: I70df154ba599bcccfd8c4a0a567b7b565d957768
Diffstat (limited to 'include/vcl/opengl')
-rw-r--r-- | include/vcl/opengl/OpenGLHelper.hxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/vcl/opengl/OpenGLHelper.hxx b/include/vcl/opengl/OpenGLHelper.hxx index a7f139cf6440..5e1e86e602a9 100644 --- a/include/vcl/opengl/OpenGLHelper.hxx +++ b/include/vcl/opengl/OpenGLHelper.hxx @@ -41,10 +41,10 @@ struct VCL_DLLPUBLIC OpenGLHelper public: - static rtl::OString GetDigest(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const rtl::OString& preamble = "" ); + static OString GetDigest(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble = "" ); - static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName, const rtl::OString& preamble, const rtl::OString& rDigest ); - static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const rtl::OString& preamble, const rtl::OString& rDigest ); + static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName, const OString& preamble, const OString& rDigest ); + static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble, const OString& rDigest ); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName); |