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author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-05-09 03:55:06 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-05-12 03:00:03 +0200 |
commit | e478b1da96e35c28da0ba7855e9ed7a1146e23aa (patch) | |
tree | c9d0c5e3c35fd8823842491d35dccebb470fc088 /include/vcl/openglwin.hxx | |
parent | 224b235971a01971de626d38ccc8506d0a55771b (diff) |
remove framebuffer objects
We want window rendering and not off-screen rendering.
Change-Id: I23580da148a4d9449f66dd5a0a1dcb2bf5cd7745
Diffstat (limited to 'include/vcl/openglwin.hxx')
-rw-r--r-- | include/vcl/openglwin.hxx | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/vcl/openglwin.hxx b/include/vcl/openglwin.hxx index e7dfb11c8130..f78c530e0672 100644 --- a/include/vcl/openglwin.hxx +++ b/include/vcl/openglwin.hxx @@ -26,6 +26,8 @@ public: virtual ~OpenGLWindow(); OpenGLContext* getContext(); + virtual void Paint(const Rectangle&) SAL_OVERRIDE {} + private: boost::scoped_ptr<OpenGLWindowImpl> mpImpl; }; |