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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-09 03:55:06 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-12 03:00:03 +0200
commite478b1da96e35c28da0ba7855e9ed7a1146e23aa (patch)
treec9d0c5e3c35fd8823842491d35dccebb470fc088 /include/vcl/openglwin.hxx
parent224b235971a01971de626d38ccc8506d0a55771b (diff)
remove framebuffer objects
We want window rendering and not off-screen rendering. Change-Id: I23580da148a4d9449f66dd5a0a1dcb2bf5cd7745
Diffstat (limited to 'include/vcl/openglwin.hxx')
-rw-r--r--include/vcl/openglwin.hxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/vcl/openglwin.hxx b/include/vcl/openglwin.hxx
index e7dfb11c8130..f78c530e0672 100644
--- a/include/vcl/openglwin.hxx
+++ b/include/vcl/openglwin.hxx
@@ -26,6 +26,8 @@ public:
virtual ~OpenGLWindow();
OpenGLContext* getContext();
+ virtual void Paint(const Rectangle&) SAL_OVERRIDE {}
+
private:
boost::scoped_ptr<OpenGLWindowImpl> mpImpl;
};