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authorArmin Le Grand <Armin.Le.Grand@cib.de>2018-09-06 18:15:02 +0200
committerArmin Le Grand <Armin.Le.Grand@cib.de>2018-09-13 08:49:35 +0200
commit7034311dce663c895577267110baadbec312d491 (patch)
tree8c1d712cbfb1b15dc492e6e724b6b22892914249 /include/vcl/outdev.hxx
parentd92b0efe58b77247e1e5292c1a989baa934df797 (diff)
Support buffering SystemDependent GraphicData (II)
In this step I have changed all calls that use a B2DPolyPolygon and do filled graphics, added support for providing needed transformation which will -if supported- be used. Added buffering of SystemDependentData at B2DPolyPolygon for that purpose, see comments describing the current possibilities in the Gdiplus implementation. Moved lifetime creation/cleanup of SystemDependentDataManager to ImplSVData due to cleanup problems in the clang build Tried to use a std::unique_ptr to hold the instance of a SystemDependentDataBuffer at ImplSVData and cleanup inside DeInitVCL() right before ::ImplDeInitScheduler. This works in principle, but scheduler shutdown triggers ProcessEventsToIdle which leads to repaints and re-creates the buffer. Will now do exactly as was done with GdiPlusBuffer before, a simple local static incarnation and a call to SetStatic() in constructor Splitted SystemDependentDataBuffer and Timer due to different LifeTimes. Timer needs to be destructed earlier than SystemDependentDataBuffer, before Scheduler::ImplDeInitScheduler() is called from DeInitVCL() Change-Id: I2134e4346a183a4cee1be3428c51541cc8867c11 Reviewed-on: https://gerrit.libreoffice.org/60102 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
Diffstat (limited to 'include/vcl/outdev.hxx')
-rw-r--r--include/vcl/outdev.hxx7
1 files changed, 6 insertions, 1 deletions
diff --git a/include/vcl/outdev.hxx b/include/vcl/outdev.hxx
index f015f52488d8..13ac5a5d05d4 100644
--- a/include/vcl/outdev.hxx
+++ b/include/vcl/outdev.hxx
@@ -1611,7 +1611,12 @@ public:
void DrawTransparent( const tools::PolyPolygon& rPolyPoly, sal_uInt16 nTransparencePercent );
- void DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly, double fTransparency);
+
+ void DrawTransparent(
+ const basegfx::B2DHomMatrix& rObjectTransform,
+ const basegfx::B2DPolyPolygon& rB2DPolyPoly,
+ double fTransparency);
+
void DrawTransparent(
const GDIMetaFile& rMtf, const Point& rPos, const Size& rSize,
const Gradient& rTransparenceGradient );