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authorAndrzej Hunt <andrzej.hunt@collabora.com>2014-05-16 09:07:52 +0100
committerAndrzej Hunt <andrzej.hunt@collabora.com>2014-06-25 13:04:28 +0100
commit0434043aed646ef853eb60dcb01909745caec87e (patch)
tree7e50e1e041b48e64dcace917378fd1c2e2d0121c /include/vcl/virdev.hxx
parent3a26638155de5ba804f5260dfb72b392424b9b50 (diff)
Return a bitmap buffer for tiled rendering from LibLO.
We still need some way of managing the buffers properly rather than just keeping a static reference to the last buffer that was rendered. Change-Id: I17940c758948aa9418f4e0216ecd253d128cd04f
Diffstat (limited to 'include/vcl/virdev.hxx')
-rw-r--r--include/vcl/virdev.hxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/vcl/virdev.hxx b/include/vcl/virdev.hxx
index 87205c7d9f38..74a6174dce40 100644
--- a/include/vcl/virdev.hxx
+++ b/include/vcl/virdev.hxx
@@ -66,6 +66,8 @@ protected:
virtual void ReleaseGraphics( bool bRelease = true ) SAL_OVERRIDE;
public:
+ SalVirtualDevice* getSalVirtualDevice() { return mpVirDev; }
+
/** Create a virtual device of size 1x1
@param nBitCount