diff options
author | Chris Sherlock <chris.sherlock79@gmail.com> | 2014-04-25 11:56:54 +1000 |
---|---|---|
committer | Chris Sherlock <chris.sherlock79@gmail.com> | 2014-04-25 12:01:15 +1000 |
commit | 808d273db098e2269e53813595a6bfc7b160e28e (patch) | |
tree | 7c2e8d14f0e9b4a1453c208fd89f2db1d8cef15f /include/vcl | |
parent | 50708577850544920c746ebc382d47275452a761 (diff) |
Remove ImpInitOutDevData and ImplDeInitOutDevData in OutputDevice
All these do is some very, very basic initialization. There is no need
to lazy load the structure, it should be initialized when OutputDevice
is created in the constructor and deinitialized in the destructor.
Change-Id: I780caf4d02e9a2a7d094989cf0bba579493ca98d
Diffstat (limited to 'include/vcl')
-rw-r--r-- | include/vcl/outdev.hxx | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/include/vcl/outdev.hxx b/include/vcl/outdev.hxx index 45986eeb0bde..377208fee32b 100644 --- a/include/vcl/outdev.hxx +++ b/include/vcl/outdev.hxx @@ -379,10 +379,10 @@ private: mutable bool mbRefPoint : 1; mutable bool mbEnableRTL : 1; -public: /** @name Initialization and accessor functions */ ///@{ +public: /** Get the graphic context that the output device uses to draw on. @@ -422,20 +422,12 @@ protected: physically released graphics device. */ virtual void ReleaseGraphics( bool bRelease = true ) = 0; - -public: - /** Initialize the graphics device's data structures. - */ - SAL_DLLPRIVATE void ImplInitOutDevData(); - - /** De-initialize the graphics device's data structures. - */ - SAL_DLLPRIVATE void ImplDeInitOutDevData(); ///@} /** @name Helper functions */ +public: ///@{ /** Get the output device's DPI x-axis value. |