diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2015-01-17 02:29:20 +0100 |
---|---|---|
committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2015-01-17 02:34:38 +0100 |
commit | d20092259c7ea63885a539f911788715f8147ee9 (patch) | |
tree | 60ff59a2904c584c99cbcc3f1f5f5af71da56aef /include/vcl | |
parent | 5f6bdce0c0ac687f418821ce328f2987bf340cda (diff) |
no need to do that for all contexts
This fixes a crash as we would need to make each context current before
calling ReleaseFramebuffers.
However this is totally unnecessary as only the current context can have
bound framebuffers.
Change-Id: I8b1496bb890982742b3d2ebf60fdce47db642d70
Diffstat (limited to 'include/vcl')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx index 67570c104e13..5ef30cd4bf06 100644 --- a/include/vcl/opengl/OpenGLContext.hxx +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -200,9 +200,6 @@ public: bool isCurrent(); static void clearCurrent(); - /// reset all contexts dis-associating them with their underlying - /// resources before a potential thread switch. - static void resetAllContexts(); /// make this GL context current - so it is implicit in subsequent GL calls void makeCurrent(); |