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author | Andrzej Hunt <andrzej.hunt@collabora.com> | 2014-05-16 09:07:52 +0100 |
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committer | Andrzej Hunt <andrzej.hunt@collabora.com> | 2014-06-25 13:04:28 +0100 |
commit | 0434043aed646ef853eb60dcb01909745caec87e (patch) | |
tree | 7e50e1e041b48e64dcace917378fd1c2e2d0121c /include/vcl | |
parent | 3a26638155de5ba804f5260dfb72b392424b9b50 (diff) |
Return a bitmap buffer for tiled rendering from LibLO.
We still need some way of managing the buffers properly rather
than just keeping a static reference to the last buffer
that was rendered.
Change-Id: I17940c758948aa9418f4e0216ecd253d128cd04f
Diffstat (limited to 'include/vcl')
-rw-r--r-- | include/vcl/virdev.hxx | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/vcl/virdev.hxx b/include/vcl/virdev.hxx index 87205c7d9f38..74a6174dce40 100644 --- a/include/vcl/virdev.hxx +++ b/include/vcl/virdev.hxx @@ -66,6 +66,8 @@ protected: virtual void ReleaseGraphics( bool bRelease = true ) SAL_OVERRIDE; public: + SalVirtualDevice* getSalVirtualDevice() { return mpVirDev; } + /** Create a virtual device of size 1x1 @param nBitCount |