diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2019-06-30 22:26:02 +0000 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2019-07-06 08:48:55 +0200 |
commit | becf7fc770cf3b52c484b6cfec65860256b30ac7 (patch) | |
tree | 3d8f7fec077bf15d4bfadb5d117038ab13783756 /include | |
parent | ccbc067be58fe501d00f8b2e6b4b84f07deb4aea (diff) |
Fix typo
Change-Id: I84190fa4f5073a4ba480998ed097539e1957e2c4
Reviewed-on: https://gerrit.libreoffice.org/75153
Tested-by: Jenkins
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'include')
-rw-r--r-- | include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx index 6a91960858eb..7a545e89af46 100644 --- a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx @@ -57,7 +57,7 @@ namespace drawinglayer geometry::ViewInformation3D maViewInformation3D; /** if the embedded 3D primitives contain shadow, these parameters are needed - to extract the shadow which is a sequence od 2D primitives and may expand + to extract the shadow which is a sequence of 2D primitives and may expand the 2D range. Since every single 3D object in a scene may individually have shadow or not, these values need to be provided and prepared. The shadow distance itself (a 2D transformation) is part of the 3D shadow definition @@ -72,7 +72,7 @@ namespace drawinglayer /// #i96669# add simple range buffering for this primitive basegfx::B2DRange maB2DRange; - /** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows + /** flag if given 3D geometry is already checked for shadow definitions and 2d shadows are created in maShadowPrimitives */ bool mbShadow3DChecked : 1; |