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authorAndrea Gelmini <andrea.gelmini@gelma.net>2019-06-30 22:26:02 +0000
committerJulien Nabet <serval2412@yahoo.fr>2019-07-06 08:48:55 +0200
commitbecf7fc770cf3b52c484b6cfec65860256b30ac7 (patch)
tree3d8f7fec077bf15d4bfadb5d117038ab13783756 /include
parentccbc067be58fe501d00f8b2e6b4b84f07deb4aea (diff)
Fix typo
Change-Id: I84190fa4f5073a4ba480998ed097539e1957e2c4 Reviewed-on: https://gerrit.libreoffice.org/75153 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'include')
-rw-r--r--include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
index 6a91960858eb..7a545e89af46 100644
--- a/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/embedded3dprimitive2d.hxx
@@ -57,7 +57,7 @@ namespace drawinglayer
geometry::ViewInformation3D maViewInformation3D;
/** if the embedded 3D primitives contain shadow, these parameters are needed
- to extract the shadow which is a sequence od 2D primitives and may expand
+ to extract the shadow which is a sequence of 2D primitives and may expand
the 2D range. Since every single 3D object in a scene may individually
have shadow or not, these values need to be provided and prepared. The shadow
distance itself (a 2D transformation) is part of the 3D shadow definition
@@ -72,7 +72,7 @@ namespace drawinglayer
/// #i96669# add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
- /** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
+ /** flag if given 3D geometry is already checked for shadow definitions and 2d shadows
are created in maShadowPrimitives
*/
bool mbShadow3DChecked : 1;