diff options
author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2020-03-28 20:21:12 +0100 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2020-03-29 13:20:04 +0200 |
commit | d088b243cad18777f785abf704b0310f057f740b (patch) | |
tree | 544ba25768847fec11d07e4fd8e78c2d2b91b7da /include | |
parent | cc7dc7552adb84dbd6954d01d2f347029d9302bc (diff) |
basegfx: Fix the problem with Matrix Concatinate and Transform
In Concatinate and Transform methods we change the instance
variables during calculation (matrix multiplication), which leads
to the wrong result. This change fixes both calculations.
Change-Id: I9f7ef7323707df1ab4a764f97f9bae8593c42940
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/91311
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/basegfx/matrix/Matrix.hxx | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/include/basegfx/matrix/Matrix.hxx b/include/basegfx/matrix/Matrix.hxx index 9224e2784b60..e690216a3824 100644 --- a/include/basegfx/matrix/Matrix.hxx +++ b/include/basegfx/matrix/Matrix.hxx @@ -86,19 +86,28 @@ public: /// Multiply this * other. void Concatinate(const Matrix& other) { - ma = ma * other.ma + mb * other.mc; - mb = ma * other.mb + mb * other.md; - mc = mc * other.ma + md * other.mc; - md = mc * other.mb + md * other.md; - me = me * other.ma + mf * other.mc + other.me; - mf = me * other.mb + mf * other.md + other.mf; + double newA = ma * other.ma + mb * other.mc; + double newB = ma * other.mb + mb * other.md; + double newC = mc * other.ma + md * other.mc; + double newD = mc * other.mb + md * other.md; + double newE = me * other.ma + mf * other.mc + other.me; + double newF = me * other.mb + mf * other.md + other.mf; + + ma = newA; + mb = newB; + mc = newC; + md = newD; + me = newE; + mf = newF; } /// Transform the point (x, y) by this Matrix. template <typename T> void Transform(T& x, T& y) { - x = ma * x + mc * y + me; - y = mb * x + md * y + mf; + T newX = v00 * x + v01 * y + v02; + T newY = v10 * x + v11 * y + v12; + x = newX; + y = newY; } /// Transform the rectangle (left, right, top, bottom) by this Matrix. |