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authorNoel Grandin <noelgrandin@gmail.com>2023-05-17 20:13:03 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2023-05-18 21:18:06 +0200
commitfdd06037e0cf902d71270c4bf7a867efc7c9c1f4 (patch)
tree2a4629ee1b809eacf596907948e227dd6df21b67 /include
parent1b9702920dc7a3c36b19bbcae81176b0ad1bb0cd (diff)
improved B2DHomMatrix
since we know that this is a matrix only used for 2D transforms, we know that the last row of the matrix is always { 0, 0, 1 }. Therefore, we don't need to store that information, and we can simplify some of the computations. Also remove operations like operator+ which are not legal for such a matrix. Change-Id: I482de9a45ebbedf79e3b6033575aab590e61c2d5 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/151909 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include')
-rw-r--r--include/basegfx/matrix/b2dhommatrix.hxx60
1 files changed, 30 insertions, 30 deletions
diff --git a/include/basegfx/matrix/b2dhommatrix.hxx b/include/basegfx/matrix/b2dhommatrix.hxx
index e1fbf60dee1a..19660f786c99 100644
--- a/include/basegfx/matrix/b2dhommatrix.hxx
+++ b/include/basegfx/matrix/b2dhommatrix.hxx
@@ -26,22 +26,35 @@
#include <sal/types.h>
#include <basegfx/basegfxdllapi.h>
#include <basegfx/matrix/hommatrixtemplate.hxx>
+#include <array>
namespace basegfx
{
class B2DTuple;
- using Impl2DHomMatrix = ::basegfx::internal::ImplHomMatrixTemplate< 3 >;
-
class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DHomMatrix
{
private:
- Impl2DHomMatrix maImpl;
+ // Since this is a graphics matrix, the last row is always 0 0 1, so we don't bother to store it.
+ std::array<std::array<double, 3>, 2> mfValues {
+ std::array<double, 3>{ 1.0, 0.0, 0.0 },
+ std::array<double, 3>{ 0.0, 1.0, 0.0 } };
public:
- B2DHomMatrix() {}
- B2DHomMatrix(const B2DHomMatrix& rMat) = default;
- B2DHomMatrix(B2DHomMatrix&& rMat) = default;
+ constexpr B2DHomMatrix() = default;
+
+ /** constructor to allow setting all needed values for a 3x2 matrix at once. The
+ parameter f_0x1 e.g. is the same as using set(0, 1, f)
+ */
+ constexpr B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2)
+ {
+ mfValues[0][0] = f_0x0;
+ mfValues[0][1] = f_0x1;
+ mfValues[0][2] = f_0x2;
+ mfValues[1][0] = f_1x0;
+ mfValues[1][1] = f_1x1;
+ mfValues[1][2] = f_1x2;
+ }
/** Convenience creator for declaration of the matrix that is commonly
used by web standards (SVG, CSS, HTML).
@@ -70,27 +83,21 @@ namespace basegfx
// Convenience accessor for value at 1,2 position in the matrix
double f() const { return get(1,2); }
- /** constructor to allow setting all needed values for a 3x2 matrix at once. The
- parameter f_0x1 e.g. is the same as using set(0, 1, f)
- */
- B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
-
double get(sal_uInt16 nRow, sal_uInt16 nColumn) const
{
- return maImpl.get(nRow, nColumn);
+ return mfValues[nRow][nColumn];
}
- void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue)
+ {
+ mfValues[nRow][nColumn] = fValue;
+ }
/** allow setting all needed values for a 3x2 matrix in one call. The
parameter f_0x1 e.g. is the same as using set(0, 1, f)
*/
void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
- // test if last line is default to see if last line needs to be
- // involved in calculations
- bool isLastLineDefault() const;
-
// reset to a standard matrix
bool isIdentity() const;
void identity();
@@ -110,22 +117,12 @@ namespace basegfx
void shearX(double fSx);
void shearY(double fSy);
- B2DHomMatrix& operator+=(const B2DHomMatrix& rMat);
- B2DHomMatrix& operator-=(const B2DHomMatrix& rMat);
-
bool operator==(const B2DHomMatrix& rMat) const;
bool operator!=(const B2DHomMatrix& rMat) const;
- B2DHomMatrix& operator*=(double fValue);
- B2DHomMatrix& operator/=(double fValue);
-
// matrix multiplication from the left to the local
B2DHomMatrix& operator*=(const B2DHomMatrix& rMat);
- // assignment operator
- B2DHomMatrix& operator=(const B2DHomMatrix& rMat) = default;
- B2DHomMatrix& operator=(B2DHomMatrix&& rMat) = default;
-
/**
* Help routine to decompose given homogen 3x3 matrix to components. A correction of the
* components is done to avoid inaccuracies.
@@ -134,6 +131,11 @@ namespace basegfx
* compose a homogen 3x3 matrix from components.
*/
bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
+
+ private:
+ void computeAdjoint(double (&dst)[6]) const;
+ double computeDeterminant(double (&dst)[6]) const;
+ void doMulMatrix(const B2DHomMatrix& rMat);
};
inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
@@ -150,9 +152,7 @@ namespace basegfx
return stream
<< '[' << matrix.get(0, 0) << ' ' << matrix.get(0, 1) << ' '
<< matrix.get(0, 2) << "; " << matrix.get(1, 0) << ' '
- << matrix.get(1, 1) << ' ' << matrix.get(1, 2) << "; "
- << matrix.get(2, 0) << ' ' << matrix.get(2, 1) << ' '
- << matrix.get(2, 2) << ']';
+ << matrix.get(1, 1) << ' ' << matrix.get(1, 2) << ']';
}
} // end of namespace basegfx