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authorLuboš Luňák <l.lunak@suse.cz>2013-06-06 19:48:03 +0200
committerLuboš Luňák <l.lunak@suse.cz>2013-06-11 16:22:03 +0200
commit47f218fcf4ba9de325e5721d2c4f27794677e87f (patch)
treeae0346160e130b66f5c9779123d06ed20e08baa7 /include
parent9e851b69d13935a055ffcf08b9171330bbf5ebbb (diff)
hack for reading properly textencoding for opensymbol from old LO
Which did it because of bullet font not having it correctly (fixed in 44c133ef996e32ebdfc9560bcf14b0cd77196a9e). Change-Id: I6992de03816661cf6970140eb35816e26cf0e612
Diffstat (limited to 'include')
-rw-r--r--include/unotools/fontdefs.hxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/unotools/fontdefs.hxx b/include/unotools/fontdefs.hxx
index d1bf77769a33..e57abd491057 100644
--- a/include/unotools/fontdefs.hxx
+++ b/include/unotools/fontdefs.hxx
@@ -97,6 +97,7 @@ UNOTOOLS_DLLPUBLIC void GetEnglishSearchFontName( OUString& rName );
@return true if this is Star|Open Symbol
*/
+// FIXME It's quite possible that code using this should instead check for RTL_TEXTENCODING_SYMBOL.
UNOTOOLS_DLLPUBLIC bool IsStarSymbol(const OUString &rFontName);
#endif