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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-07-16 08:02:32 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-07-16 14:58:39 +0200
commitcc1bea8692ad44dcc795766118b4b75c690e2655 (patch)
treeaad060f6793d001dd2b235c2ff6f764961e12968 /include
parent51ba2df1cb29d4343f92174da6dc8f36ba9152eb (diff)
first part of OpenGL context work for OSX
Context is correctly created and the OpenGL calls no longer crash but it seems that I still have a buffer problem so nothing is shown on the screen. Change-Id: Ia9cc585cd92c6049197dbfa47a41e30e130739ed
Diffstat (limited to 'include')
-rw-r--r--include/vcl/opengl/OpenGLContext.hxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx
index 94c70f30c2e1..0dc0fa5d987b 100644
--- a/include/vcl/opengl/OpenGLContext.hxx
+++ b/include/vcl/opengl/OpenGLContext.hxx
@@ -30,6 +30,7 @@
#include <GL/glext.h>
#include <GL/wglext.h>
#elif defined( MACOSX )
+#include <OpenGL/OpenGL.h>
#elif defined( IOS )
#elif defined( ANDROID )
#elif defined( UNX )
@@ -90,6 +91,7 @@ struct GLWindow
HDC hDC;
HGLRC hRC;
#elif defined( MACOSX )
+ CGLContextObj context;
#elif defined( IOS )
#elif defined( ANDROID )
#elif defined( UNX )