diff options
author | Kohei Yoshida <kohei.yoshida@collabora.com> | 2014-11-04 12:57:56 -0500 |
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committer | Kohei Yoshida <kohei.yoshida@collabora.com> | 2014-11-04 12:59:32 -0500 |
commit | 50228d22a62ecfbc974130f2ff3f7c4e03a9a033 (patch) | |
tree | 0a3ca168fa9fbcffdc4987b502d7b8b5975e6c24 /include | |
parent | 024a5d79e101b26d23054e1906505810210d4e56 (diff) |
Unindent.
Change-Id: Ib274ec26768e8a3bd1006601679404799fed986a
Diffstat (limited to 'include')
-rw-r--r-- | include/svx/sdr/contact/viewcontact.hxx | 249 |
1 files changed, 118 insertions, 131 deletions
diff --git a/include/svx/sdr/contact/viewcontact.hxx b/include/svx/sdr/contact/viewcontact.hxx index 8cdf1ce61de0..dae75a50e1ac 100644 --- a/include/svx/sdr/contact/viewcontact.hxx +++ b/include/svx/sdr/contact/viewcontact.hxx @@ -24,144 +24,131 @@ #include <svx/svxdllapi.h> #include <drawinglayer/primitive2d/baseprimitive2d.hxx> - -// predeclarations - class SetOfByte; class SdrPage; class SdrObject; -namespace sdr -{ - namespace contact - { - class ObjectContact; - class ViewObjectContact; - } // end of namespace contact -} // end of namespace sdr - +namespace sdr { namespace contact { +class ObjectContact; +class ViewObjectContact; -namespace sdr +class SVX_DLLPUBLIC ViewContact { - namespace contact - { - class SVX_DLLPUBLIC ViewContact - { - private: - // make ViewObjectContact a friend to exclusively allow it to use - // AddViewObjectContact/RemoveViewObjectContact - friend class ViewObjectContact; - - // List of ViewObjectContacts. This contains all VOCs which were constructed - // with this VC. Since the VOCs remember a reference to this VC, this list needs - // to be kept and is used e.g. at destructor to destroy all VOCs. - // Registering and de-registering is done in the VOC constructors/destructors. - std::vector< ViewObjectContact* > maViewObjectContactVector; - - // Primitive2DSequence of the ViewContact. This contains all necessary information - // for the graphical visualisation and needs to be supported by all VCs which - // can be visualized. - drawinglayer::primitive2d::Primitive2DSequence mxViewIndependentPrimitive2DSequence; - - // A new ViewObjectContact was created and shall be remembered. - void AddViewObjectContact(ViewObjectContact& rVOContact); - - // A ViewObjectContact was deleted and shall be forgotten. - void RemoveViewObjectContact(ViewObjectContact& rVOContact); - - // internal tooling to delete VOCs - void deleteAllVOCs(); - - protected: - // Interface to allow derivates to travel over the registered VOC's - sal_uInt32 getViewObjectContactCount() const { return maViewObjectContactVector.size(); } - ViewObjectContact* getViewObjectContact(sal_uInt32 a) const { return maViewObjectContactVector[a]; } - - // Create a Object-Specific ViewObjectContact, set ViewContact and - // ObjectContact. Always needs to return something. Default is to create - // a standard ViewObjectContact containing the given ObjectContact and *this - virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact); - - // This method is responsible for creating the graphical visualisation data derived ONLY from - // the model data. It will be stored/buffered in mxViewIndependentPrimitive2DSequence. The default implementation - // creates a yellow replacement rectangle (1000, 1000, 5000, 3000) to visualize missing - // implementations. All implementations have to provide basic geometry here, this is the central - // visualisation method and will also be used for BoundRect computations in the long run. - // This means it's always an error when the default implementation is called and thus gets - // asserted there - virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const; - - // method for flushing View Independent Primitive2DSequence for VOC implementations - void flushViewIndependentPrimitive2DSequence() { mxViewIndependentPrimitive2DSequence.realloc(0); } - - // basic constructor. Since this is a base class only, it shall - // never be called directly - ViewContact(); - - // Methods to react on start getting viewed or stop getting - // viewed. This info is derived from the count of members of - // registered ViewObjectContacts. Default does nothing. - virtual void StartGettingViewed(); - virtual void StopGettingViewed(); - - public: - // basic destructor with needed cleanups - virtual ~ViewContact(); - - // get a Object-specific ViewObjectContact for a specific - // ObjectContact (->View). Always needs to return something. - ViewObjectContact& GetViewObjectContact(ObjectContact& rObjectContact); - - // Test if this ViewContact has ViewObjectContacts at all. This can - // be used to test if this ViewContact is visualized ATM or not - bool HasViewObjectContacts(bool bExcludePreviews = false) const; - - // Check if this primitive is animated in any OC (View) which means it has - // generated a PrimitiveAnimation in it's VOC - bool isAnimatedInAnyViewObjectContact() const; - - // Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L - // and GetViewContact default pops up an assert since it's an error if - // GetObjectCount has a result != 0 and it's not overloaded. - virtual sal_uInt32 GetObjectCount() const; - virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const; - virtual ViewContact* GetParentContact() const; - - // React on insertion of a child into DRawHierarchy starting - // from this object - void ActionChildInserted(ViewContact& rChild); - - // React on changes of the object of this ViewContact - virtual void ActionChanged(); - - // access to SdrObject and/or SdrPage. May return 0L like the default - // implementations do. Needs to be overloaded as needed. - virtual SdrObject* TryToGetSdrObject() const; - virtual SdrPage* TryToGetSdrPage() const; - - // access to the local primitive. This will ensure that the primitive is - // current in comparing the local one with a fresh created incarnation - drawinglayer::primitive2d::Primitive2DSequence getViewIndependentPrimitive2DSequence() const; - - // add Gluepoints (if available) - virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const; - - // allow embedding if needed (e.g. for SdrObjects, evtl. Name, Title and description get added). This - // is a helper normally used from getViewIndependentPrimitive2DSequence(), but there is one exception - // for 3D scenes - virtual drawinglayer::primitive2d::Primitive2DSequence embedToObjectSpecificInformation(const drawinglayer::primitive2d::Primitive2DSequence& rSource) const; - - virtual basegfx::B2DRange getRange( const drawinglayer::geometry::ViewInformation2D& rViewInfo2D ) const; - - // delete all existing VOCs including DrawHierarchy which will invalidate all - // visualisations, too. Used mostly at object removal from DrawHierarchy to - // delete all existing VOCs by purpose, but can also be used for other purposes. - // It is always possible to delete the VOCs, these are re-created on demand - void flushViewObjectContacts(bool bWithHierarchy = true); - }; - } // end of namespace contact -} // end of namespace sdr +private: + // make ViewObjectContact a friend to exclusively allow it to use + // AddViewObjectContact/RemoveViewObjectContact + friend class ViewObjectContact; + + // List of ViewObjectContacts. This contains all VOCs which were constructed + // with this VC. Since the VOCs remember a reference to this VC, this list needs + // to be kept and is used e.g. at destructor to destroy all VOCs. + // Registering and de-registering is done in the VOC constructors/destructors. + std::vector< ViewObjectContact* > maViewObjectContactVector; + + // Primitive2DSequence of the ViewContact. This contains all necessary information + // for the graphical visualisation and needs to be supported by all VCs which + // can be visualized. + drawinglayer::primitive2d::Primitive2DSequence mxViewIndependentPrimitive2DSequence; + + // A new ViewObjectContact was created and shall be remembered. + void AddViewObjectContact(ViewObjectContact& rVOContact); + + // A ViewObjectContact was deleted and shall be forgotten. + void RemoveViewObjectContact(ViewObjectContact& rVOContact); + + // internal tooling to delete VOCs + void deleteAllVOCs(); + +protected: + // Interface to allow derivates to travel over the registered VOC's + sal_uInt32 getViewObjectContactCount() const { return maViewObjectContactVector.size(); } + ViewObjectContact* getViewObjectContact(sal_uInt32 a) const { return maViewObjectContactVector[a]; } + + // Create a Object-Specific ViewObjectContact, set ViewContact and + // ObjectContact. Always needs to return something. Default is to create + // a standard ViewObjectContact containing the given ObjectContact and *this + virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact); + + // This method is responsible for creating the graphical visualisation data derived ONLY from + // the model data. It will be stored/buffered in mxViewIndependentPrimitive2DSequence. The default implementation + // creates a yellow replacement rectangle (1000, 1000, 5000, 3000) to visualize missing + // implementations. All implementations have to provide basic geometry here, this is the central + // visualisation method and will also be used for BoundRect computations in the long run. + // This means it's always an error when the default implementation is called and thus gets + // asserted there + virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const; + + // method for flushing View Independent Primitive2DSequence for VOC implementations + void flushViewIndependentPrimitive2DSequence() { mxViewIndependentPrimitive2DSequence.realloc(0); } + + // basic constructor. Since this is a base class only, it shall + // never be called directly + ViewContact(); + + // Methods to react on start getting viewed or stop getting + // viewed. This info is derived from the count of members of + // registered ViewObjectContacts. Default does nothing. + virtual void StartGettingViewed(); + virtual void StopGettingViewed(); + +public: + // basic destructor with needed cleanups + virtual ~ViewContact(); + + // get a Object-specific ViewObjectContact for a specific + // ObjectContact (->View). Always needs to return something. + ViewObjectContact& GetViewObjectContact(ObjectContact& rObjectContact); + + // Test if this ViewContact has ViewObjectContacts at all. This can + // be used to test if this ViewContact is visualized ATM or not + bool HasViewObjectContacts(bool bExcludePreviews = false) const; + + // Check if this primitive is animated in any OC (View) which means it has + // generated a PrimitiveAnimation in it's VOC + bool isAnimatedInAnyViewObjectContact() const; + + // Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L + // and GetViewContact default pops up an assert since it's an error if + // GetObjectCount has a result != 0 and it's not overloaded. + virtual sal_uInt32 GetObjectCount() const; + virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const; + virtual ViewContact* GetParentContact() const; + + // React on insertion of a child into DRawHierarchy starting + // from this object + void ActionChildInserted(ViewContact& rChild); + + // React on changes of the object of this ViewContact + virtual void ActionChanged(); + + // access to SdrObject and/or SdrPage. May return 0L like the default + // implementations do. Needs to be overloaded as needed. + virtual SdrObject* TryToGetSdrObject() const; + virtual SdrPage* TryToGetSdrPage() const; + + // access to the local primitive. This will ensure that the primitive is + // current in comparing the local one with a fresh created incarnation + drawinglayer::primitive2d::Primitive2DSequence getViewIndependentPrimitive2DSequence() const; + + // add Gluepoints (if available) + virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const; + + // allow embedding if needed (e.g. for SdrObjects, evtl. Name, Title and description get added). This + // is a helper normally used from getViewIndependentPrimitive2DSequence(), but there is one exception + // for 3D scenes + virtual drawinglayer::primitive2d::Primitive2DSequence embedToObjectSpecificInformation(const drawinglayer::primitive2d::Primitive2DSequence& rSource) const; + + virtual basegfx::B2DRange getRange( const drawinglayer::geometry::ViewInformation2D& rViewInfo2D ) const; + + // delete all existing VOCs including DrawHierarchy which will invalidate all + // visualisations, too. Used mostly at object removal from DrawHierarchy to + // delete all existing VOCs by purpose, but can also be used for other purposes. + // It is always possible to delete the VOCs, these are re-created on demand + void flushViewObjectContacts(bool bWithHierarchy = true); +}; + +}} |