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authorZolnai Tamás <tamas.zolnai@collabora.com>2014-08-04 12:04:10 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-08-29 17:40:28 +0200
commitf71aae75017308545d0f835de6a5e39603d17002 (patch)
tree24bf333c937cfb4f755562d7f7df71012284b2d6 /include
parent9991b50ccc6ef3d26c28859b4a31504bd5001368 (diff)
It seems better if the caller allocates the memory for the RGBA buffer.
For example it allows to use std::vector<> and call the method Change-Id: Id4b8e33838d358dd242d0176e42558505fa8d4a3
Diffstat (limited to 'include')
-rw-r--r--include/vcl/opengl/OpenGLHelper.hxx6
1 files changed, 5 insertions, 1 deletions
diff --git a/include/vcl/opengl/OpenGLHelper.hxx b/include/vcl/opengl/OpenGLHelper.hxx
index 52093c2b1a14..aa9448c2b3b7 100644
--- a/include/vcl/opengl/OpenGLHelper.hxx
+++ b/include/vcl/opengl/OpenGLHelper.hxx
@@ -21,7 +21,11 @@ class VCLOPENGL_DLLPUBLIC OpenGLHelper
public:
static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName);
- static sal_uInt8* ConvertBitmapExToRGBABuffer(const BitmapEx& rBitmapEx);
+ /**
+ * Note: The caller is responsible for allocate the memory for the RGBA buffer, before call
+ * this method. RGBA buffer size is assumed to be 4*width*height
+ **/
+ static void ConvertBitmapExToRGBABuffer(const BitmapEx& rBitmapEx, sal_uInt8* o_pRGBABuffer);
static BitmapEx ConvertBGRABufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight);
static void renderToFile(long nWidth, long nHeight, const OUString& rFileName);