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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2017-07-13 13:30:20 +0200
committerTomaž Vajngerl <quikee@gmail.com>2017-07-13 22:31:23 +0200
commit0686abc10aa729c8768b06249dbf7e57f4e56ae5 (patch)
treeb3e2ddfa2aac6db3ec19192f2d0c8fa63aa3e43f /ios
parent4908d6d6742e2f0700ea4ccd9d636d91ea281046 (diff)
tdf#107166 BindDC doesn't handle 0 width/height rect consistently
When binding a GDI device context to D2D we need to provide a rectangle where the surface will have effect. When we just need some font information we need to bind the DC too, but we aren't really interested what the rectangle is, so we just provided a 0,0,0,0 rectangle in that case. This sometimes fails with a "out of memory" result and is dependent on the renderer. Instead of 0,0,0,0 rectangle we rather define a 0,0,1,1 rectangle which should never fail. This is not problematic as for actual rendering we later rebind with an actual rectangle. Change-Id: I79c7f0cf4d69f213370ed26a811a908ed16070ff Reviewed-on: https://gerrit.libreoffice.org/39901 Reviewed-by: Michael Meeks <michael.meeks@collabora.com> Tested-by: Jenkins <ci@libreoffice.org>
Diffstat (limited to 'ios')
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