diff options
author | Sarper Akdemir <sarper.akdemir@collabora.com> | 2022-01-03 05:45:17 +0300 |
---|---|---|
committer | Xisco Fauli <xiscofauli@libreoffice.org> | 2022-01-11 10:05:15 +0100 |
commit | ebc5d02a0d4a716fb4efb4ce17a622eb21cf7c9c (patch) | |
tree | 5e573c7028ab4716a56662d06634306a1244da85 /oox/source/drawingml/shape.cxx | |
parent | f1fb66b02d72d4b2e6f3321fa5426c9f7c04c48c (diff) |
tdf#146534 pptx import: make Z rotation work with rotation transform
Expands previous idea from a9c5c0d814a266096483572b84c72875ef8efd77
(tdf#133037 OOXML shape import: camera rotation along Z)
and uses it also for shapes that have a true bUseRotationTransform flag
Also fixes same Z rotation exporting twice from InteropGrabBag to
both spPr and textBody causing text overrotating on roundtrip.
Change-Id: If0f192af029ca86b932a63613f961be1f5003c5b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/127880
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
Signed-off-by: Xisco Fauli <xiscofauli@libreoffice.org>
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/128219
Diffstat (limited to 'oox/source/drawingml/shape.cxx')
-rw-r--r-- | oox/source/drawingml/shape.cxx | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/oox/source/drawingml/shape.cxx b/oox/source/drawingml/shape.cxx index 78a27f8a0c9c..d36f01ee7eab 100644 --- a/oox/source/drawingml/shape.cxx +++ b/oox/source/drawingml/shape.cxx @@ -875,8 +875,11 @@ Reference< XShape > const & Shape::createAndInsert( // The flip contained in aParentScale will affect orientation of object rotation angle. sal_Int16 nOrientation = ((aParentScale.getX() < 0) != (aParentScale.getY() < 0)) ? -1 : 1; // ToDo: Not sure about the restrictions given by bUseRotationTransform. - if (bUseRotationTransform && mnRotation != 0) - lcl_RotateAtCenter(aTransformation, nOrientation * mnRotation); + // Since LibreOffice doesn't have 3D camera options for 2D shapes, rotate the shape opposite of + // the camera Z axis rotation, in order to produce the same visual result from MSO + const sal_Int32 nCameraRotation = get3DProperties().maCameraRotation.mnRevolution.get(0); + if (bUseRotationTransform && (mnRotation != 0 || nCameraRotation != 0)) + lcl_RotateAtCenter(aTransformation, nOrientation * (mnRotation - nCameraRotation)); if (fParentRotate != 0.0) aTransformation.rotate(fParentRotate); @@ -1601,8 +1604,6 @@ Reference< XShape > const & Shape::createAndInsert( getTextBody()->getTextProperties().pushVertSimulation(); // tdf#133037: a bit hackish: force Shape to rotate in the opposite direction the camera would rotate - const sal_Int32 nCameraRotation = get3DProperties().maCameraRotation.mnRevolution.get(0); - PropertySet aPropertySet(mxShape); if ( !bUseRotationTransform && (mnRotation != 0 || nCameraRotation != 0) ) { |