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authorJacobo Aragunde Pérez <jaragunde@igalia.com>2014-05-06 12:45:54 +0200
committerJacobo Aragunde Pérez <jaragunde@igalia.com>2014-05-06 16:32:28 +0200
commit36e22e83a1ca3106d6ef3fbb6ba066a447a65601 (patch)
tree6c51dd7865be3f57dabe33412c87294c561a51af /oox/source/export
parent1b7773cb071c7bbf60ea023551f35375b6120d4a (diff)
oox: preserve camera rotation on shape 3D effects.
Camera options in shape 3D effects can have rotation settings like in the following example: <a:camera prst="perspectiveRelaxedModerately" zoom="150000"> <a:rot lat="19490639" lon="0" rev="12900001"/> </a:camera> This patch preserves the a:rot tag and its attributes using the shape grab bag. We created the class Scene3DRotationPropertiesContext to be piled on top of a Scene3DPropertiesContext and process the contents of the child item. It also adds a unit test for this case. Change-Id: Id6bf58ad05fe5b49061619b6750ed0658badc9af
Diffstat (limited to 'oox/source/export')
-rw-r--r--oox/source/export/drawingml.cxx22
1 files changed, 22 insertions, 0 deletions
diff --git a/oox/source/export/drawingml.cxx b/oox/source/export/drawingml.cxx
index 6f61016bc387..5d08216cb1e3 100644
--- a/oox/source/export/drawingml.cxx
+++ b/oox/source/export/drawingml.cxx
@@ -2288,7 +2288,9 @@ void DrawingML::WriteShape3DEffects( Reference< XPropertySet > xPropSet )
if( aEffectProps.getLength() == 0 )
return;
+ bool bCameraRotationPresent = false;
sax_fastparser::FastAttributeList *aCameraAttrList = mpFS->createAttrList();
+ sax_fastparser::FastAttributeList *aCameraRotationAttrList = mpFS->createAttrList();
for( sal_Int32 i=0; i < aEffectProps.getLength(); ++i )
{
if( aEffectProps[i].Name == "prst" )
@@ -2309,12 +2311,32 @@ void DrawingML::WriteShape3DEffects( Reference< XPropertySet > xPropSet )
aEffectProps[i].Value >>= fVal;
aCameraAttrList->add( XML_zoom, OString::number( fVal * 100000 ).getStr() );
}
+ else if( aEffectProps[i].Name == "rotLat" ||
+ aEffectProps[i].Name == "rotLon" ||
+ aEffectProps[i].Name == "rotRev" )
+ {
+ sal_Int32 nVal = 0, nToken = XML_none;
+ aEffectProps[i].Value >>= nVal;
+ if( aEffectProps[i].Name == "rotLat" )
+ nToken = XML_lat;
+ else if( aEffectProps[i].Name == "rotLon" )
+ nToken = XML_lon;
+ else if( aEffectProps[i].Name == "rotRev" )
+ nToken = XML_rev;
+ aCameraRotationAttrList->add( nToken, OString::number( nVal ).getStr() );
+ bCameraRotationPresent = true;
+ }
}
mpFS->startElementNS( XML_a, XML_scene3d, FSEND );
sax_fastparser::XFastAttributeListRef xAttrList( aCameraAttrList );
mpFS->startElementNS( XML_a, XML_camera, xAttrList );
+ if( bCameraRotationPresent )
+ {
+ sax_fastparser::XFastAttributeListRef xRotAttrList( aCameraRotationAttrList );
+ mpFS->singleElementNS( XML_a, XML_rot, xRotAttrList );
+ }
mpFS->endElementNS( XML_a, XML_camera );
// a:lightRig with Word default values - Word won't open the document if this is not present