diff options
author | Noel Grandin <noelgrandin@gmail.com> | 2023-05-17 20:13:03 +0200 |
---|---|---|
committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2023-05-18 21:18:06 +0200 |
commit | fdd06037e0cf902d71270c4bf7a867efc7c9c1f4 (patch) | |
tree | 2a4629ee1b809eacf596907948e227dd6df21b67 /oox | |
parent | 1b9702920dc7a3c36b19bbcae81176b0ad1bb0cd (diff) |
improved B2DHomMatrix
since we know that this is a matrix only used for 2D transforms,
we know that the last row of the matrix is always { 0, 0, 1 }.
Therefore, we don't need to store that information, and
we can simplify some of the computations.
Also remove operations like operator+ which are not legal for
such a matrix.
Change-Id: I482de9a45ebbedf79e3b6033575aab590e61c2d5
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/151909
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'oox')
-rw-r--r-- | oox/source/drawingml/shape.cxx | 6 | ||||
-rw-r--r-- | oox/source/shape/WpsContext.cxx | 7 |
2 files changed, 7 insertions, 6 deletions
diff --git a/oox/source/drawingml/shape.cxx b/oox/source/drawingml/shape.cxx index 9417551b0f86..b9aebab1b31d 100644 --- a/oox/source/drawingml/shape.cxx +++ b/oox/source/drawingml/shape.cxx @@ -1118,9 +1118,9 @@ Reference< XShape > const & Shape::createAndInsert( aMatrix.Line2.Column2 = aTransformation.get(1,1); aMatrix.Line2.Column3 = aTransformation.get(1,2); - aMatrix.Line3.Column1 = aTransformation.get(2,0); - aMatrix.Line3.Column2 = aTransformation.get(2,1); - aMatrix.Line3.Column3 = aTransformation.get(2,2); + aMatrix.Line3.Column1 = 0; + aMatrix.Line3.Column2 = 0; + aMatrix.Line3.Column3 = 1; maShapeProperties.setProperty(PROP_Transformation, aMatrix); } diff --git a/oox/source/shape/WpsContext.cxx b/oox/source/shape/WpsContext.cxx index 8e0cb8b544df..beaefc33fbbc 100644 --- a/oox/source/shape/WpsContext.cxx +++ b/oox/source/shape/WpsContext.cxx @@ -606,9 +606,10 @@ oox::core::ContextHandlerRef WpsContext::onCreateContext(sal_Int32 nElementToken aTransformation.set(1, 0, aMatrix.Line2.Column1); aTransformation.set(1, 1, aMatrix.Line2.Column2); aTransformation.set(1, 2, aMatrix.Line2.Column3); - aTransformation.set(2, 0, aMatrix.Line3.Column1); - aTransformation.set(2, 1, aMatrix.Line3.Column2); - aTransformation.set(2, 2, aMatrix.Line3.Column3); + // For this to be a valid 2D transform matrix, the last row must be [0,0,1] + assert(aMatrix.Line3.Column1 == 0); + assert(aMatrix.Line3.Column2 == 0); + assert(aMatrix.Line3.Column3 == 1); basegfx::B2DTuple aScale; basegfx::B2DTuple aTranslate; double fRotate = 0; |