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authorAndrea Gelmini <andrea.gelmini@gelma.net>2024-02-20 11:15:08 +0100
committerJulien Nabet <serval2412@yahoo.fr>2024-02-20 16:25:45 +0100
commit097978b98f457e91643e5d8c65f48e21855851fd (patch)
tree782900694721082e551f06390c9849e337ea8217 /oox
parent320b3603e4a82d072fc69df1f08127f8894b7bb6 (diff)
Fix typo
Change-Id: I22372726ef167714076278eff9727ee79b951c56 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/163643 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'oox')
-rwxr-xr-xoox/source/drawingml/scene3dhelper.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/oox/source/drawingml/scene3dhelper.cxx b/oox/source/drawingml/scene3dhelper.cxx
index 274cc460b825..2cacc8e60fb0 100755
--- a/oox/source/drawingml/scene3dhelper.cxx
+++ b/oox/source/drawingml/scene3dhelper.cxx
@@ -329,7 +329,7 @@ void Scene3DHelper::addProjectionGeometryToMap(
// oblique projections (index [38..45]) need special treatment. MS Office rotates around the
// z-axis after the projection was created. Thus the rotation affects the skew direction. ODF
// rotates the shape before creating the projection. Thus we need to incorporate the shape
- // rotation into the shew angle.
+ // rotation into the skew angle.
if (38 <= mnPrstCameraIndex && mnPrstCameraIndex <= 45)
{
fSkewAngle -= rnMSOShapeRotation / 60000.0;