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author | Luboš Luňák <l.lunak@collabora.com> | 2019-11-26 15:49:07 +0100 |
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committer | Luboš Luňák <l.lunak@collabora.com> | 2019-11-27 09:53:07 +0100 |
commit | 3de02c68cd9a3bcfe7cc4c6c526f6c9d853651b2 (patch) | |
tree | 81597a707a89876c1f1c8feff59764229a4f6252 /openssl | |
parent | 8557650ca474410f632c8cfe6468a656c97579bc (diff) |
use idle priority in visualbackendtest
feature/skia
At least Skia and OpenGL use POST_PAINT priority for flushing drawn
contents to the screen. Using the higher REPAINT priority here could
mean that actually showing the contents would not happen. Also,
at least with Skia+Vulkan, it seems that Skia could queue commands
indefinitely, eventually running out of resources.
Change-Id: Ia3969bad18d710b006325a0fba11dc318ff93786
Diffstat (limited to 'openssl')
0 files changed, 0 insertions, 0 deletions