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authorLuboš Luňák <l.lunak@collabora.com>2019-11-26 15:49:07 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-27 09:53:07 +0100
commit3de02c68cd9a3bcfe7cc4c6c526f6c9d853651b2 (patch)
tree81597a707a89876c1f1c8feff59764229a4f6252 /openssl
parent8557650ca474410f632c8cfe6468a656c97579bc (diff)
use idle priority in visualbackendtest feature/skia
At least Skia and OpenGL use POST_PAINT priority for flushing drawn contents to the screen. Using the higher REPAINT priority here could mean that actually showing the contents would not happen. Also, at least with Skia+Vulkan, it seems that Skia could queue commands indefinitely, eventually running out of resources. Change-Id: Ia3969bad18d710b006325a0fba11dc318ff93786
Diffstat (limited to 'openssl')
0 files changed, 0 insertions, 0 deletions