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authorMichael Meeks <michael.meeks@collabora.com>2016-01-05 16:17:41 +0000
committerMichael Meeks <michael.meeks@collabora.com>2016-01-06 09:17:16 +0000
commit1479ad1c632a7511468fc5133e4fd747062c376f (patch)
treec0d919f8d43b480cfd9131a6b385643838078303 /ridljar
parent3576a87d72dd138d3bb2ce6bbba8df05ca983289 (diff)
vcl: opengl - Kill the last glErrors on common paths.
Re-work the makeSomeOpenGLContextCurrent logic into a shared function with the existing AcquireContext logic in the SalOpenGLGraphics impl. Use an OpenGLVCLContextZone placeholder to do both context and zone management - to include destructors into the zone. Fix a number of error cases around SalBitmaps where we did not have a GL context associated when allocating, and/or freeing textures.. Don't drag a (potentially) slower context around in the OpenGLSalBitmap when we're going to check / fetch a better VCL context anyway. Change-Id: Ibbb2358c47156cd078ad28b6aad4f03af36aaf23 Reviewed-on: https://gerrit.libreoffice.org/21127 Reviewed-by: Michael Meeks <michael.meeks@collabora.com> Tested-by: Michael Meeks <michael.meeks@collabora.com>
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