diff options
author | Tor Lillqvist <tml@iki.fi> | 2013-04-18 22:29:50 +0300 |
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committer | Tor Lillqvist <tml@iki.fi> | 2013-04-19 00:18:33 +0300 |
commit | 1e7bf8de3b3bc4ac1d65d8b101d7ccedab24fcad (patch) | |
tree | 39f7de356bbb3c9c7bf68aba17855760d9f628e3 /sal/inc | |
parent | 7711a60a64cc02e2a733b73be21525370d3840b2 (diff) |
Add pan gesture handling
I get exactly the same kind of artefacts as in the Android app, which
I guess is good as it is at least consistent, as the implementation at
the LO layer is identical...
Change-Id: Icf0690fd2c48a133cb66de2ab7977b7088d2199e
Diffstat (limited to 'sal/inc')
-rw-r--r-- | sal/inc/osl/detail/ios-bootstrap.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sal/inc/osl/detail/ios-bootstrap.h b/sal/inc/osl/detail/ios-bootstrap.h index 4738eeb72da6..fa3d0c85b460 100644 --- a/sal/inc/osl/detail/ios-bootstrap.h +++ b/sal/inc/osl/detail/ios-bootstrap.h @@ -49,6 +49,7 @@ void lo_runMain(); void lo_set_view_size(int width, int height); void lo_render_windows(CGContextRef context, CGRect rect); void lo_tap(int x, int y); +void lo_pan(int x, int y); void lo_keyboard_input(int c); #ifdef __cplusplus |