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authorTor Lillqvist <tml@iki.fi>2013-03-29 00:47:10 +0200
committerTor Lillqvist <tml@iki.fi>2013-03-30 07:53:40 +0200
commitbb0b2744af130d3f03939bd883d7f9fa9d373941 (patch)
treecf94a66650efa99fb7fe5bf556960b102a8f81f7 /sal
parent378d389620b50e172af3f488f1256aa950b0aea9 (diff)
Draw the frame virtual device bitmaps directly to the destination CGContext
Much faster. No need for the pixelBuffer inbetween. Change-Id: I6493faca6da3a3e9a1285e00c887928b85dca56e
Diffstat (limited to 'sal')
-rw-r--r--sal/inc/osl/detail/ios-bootstrap.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sal/inc/osl/detail/ios-bootstrap.h b/sal/inc/osl/detail/ios-bootstrap.h
index 6057b391855f..f0e09f73e97c 100644
--- a/sal/inc/osl/detail/ios-bootstrap.h
+++ b/sal/inc/osl/detail/ios-bootstrap.h
@@ -12,7 +12,7 @@
#if defined(IOS)
-#include <CoreGraphics/CGGeometry.h>
+#include <CoreGraphics/CoreGraphics.h>
#ifdef __cplusplus
extern "C" {
@@ -45,7 +45,7 @@ void lo_damaged(CGRect rect);
void lo_runMain();
void lo_set_view_size(int width, int height);
-void lo_render_windows(char *pixelBuffer, int width, int height);
+void lo_render_windows(CGContextRef context, CGRect rect);
void lo_tap(int x, int y);
#ifdef __cplusplus