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authorTor Lillqvist <tml@iki.fi>2013-04-18 22:29:50 +0300
committerTor Lillqvist <tml@iki.fi>2013-04-19 00:18:33 +0300
commit1e7bf8de3b3bc4ac1d65d8b101d7ccedab24fcad (patch)
tree39f7de356bbb3c9c7bf68aba17855760d9f628e3 /sal
parent7711a60a64cc02e2a733b73be21525370d3840b2 (diff)
Add pan gesture handling
I get exactly the same kind of artefacts as in the Android app, which I guess is good as it is at least consistent, as the implementation at the LO layer is identical... Change-Id: Icf0690fd2c48a133cb66de2ab7977b7088d2199e
Diffstat (limited to 'sal')
-rw-r--r--sal/inc/osl/detail/ios-bootstrap.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/sal/inc/osl/detail/ios-bootstrap.h b/sal/inc/osl/detail/ios-bootstrap.h
index 4738eeb72da6..fa3d0c85b460 100644
--- a/sal/inc/osl/detail/ios-bootstrap.h
+++ b/sal/inc/osl/detail/ios-bootstrap.h
@@ -49,6 +49,7 @@ void lo_runMain();
void lo_set_view_size(int width, int height);
void lo_render_windows(CGContextRef context, CGRect rect);
void lo_tap(int x, int y);
+void lo_pan(int x, int y);
void lo_keyboard_input(int c);
#ifdef __cplusplus