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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.com> | 2016-02-24 00:44:58 +0100 |
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committer | Tomaž Vajngerl <tomaz.vajngerl@collabora.com> | 2016-02-25 11:16:19 +0100 |
commit | d18ad8a7fb3257001a5045e11f3f770a48a7fa69 (patch) | |
tree | db0d594bd7c1c4e2c458913b24a0978b7d4951d7 /sc/CppunitTest_sc_namedrangeobj.mk | |
parent | 9c6b6c6c074a8597502e899a22aa7cb1c3f712ce (diff) |
opengl: shader based polyline rendering - fixes tdf#97137 for OGL
Adds native opengl polyline rendering to draw polylines, line joins
and line caps as triangle strips. The vertex shader allows for the
dynamic line width by calculating the correct vertex posiitons,
and the fragment shader is used for anti-aliasing.
Change-Id: If7982c828cae1fae59c57194c8ac77e5ad7f1d26
Diffstat (limited to 'sc/CppunitTest_sc_namedrangeobj.mk')
0 files changed, 0 insertions, 0 deletions