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authorKohei Yoshida <kyoshida@novell.com>2010-02-22 14:25:56 -0500
committerKohei Yoshida <kyoshida@novell.com>2010-02-22 14:25:56 -0500
commite91ccd784a2155f62195d3e80900741f3e6e970f (patch)
treea8025180471f0332302debc8103203bfab2bda98 /sc/inc
parentd5daccbdb1ab66b03ef50c7105b483312be94dfa (diff)
calctabcolor: Entirely removed storage of tabcolor from ScViewDataTable.
Diffstat (limited to 'sc/inc')
-rw-r--r--sc/inc/document.hxx5
-rw-r--r--sc/inc/table.hxx6
2 files changed, 6 insertions, 5 deletions
diff --git a/sc/inc/document.hxx b/sc/inc/document.hxx
index 2c21d35861ae..b3591e9ac03f 100644
--- a/sc/inc/document.hxx
+++ b/sc/inc/document.hxx
@@ -588,8 +588,9 @@ public:
Color& rColor, USHORT& rFlags ) const;
SC_DLLPUBLIC void SetScenarioData( SCTAB nTab, const String& rComment,
const Color& rColor, USHORT nFlags );
- Color GetTabColor( SCTAB nTab ) const;
- void SetTabColor( SCTAB nTab, const Color& rColor );
+ Color GetTabBgColor( SCTAB nTab ) const;
+ void SetTabBgColor( SCTAB nTab, const Color& rColor );
+ bool IsDefaultTabBgColor( SCTAB nTab ) const;
void GetScenarioFlags( SCTAB nTab, USHORT& rFlags ) const;
SC_DLLPUBLIC BOOL IsActiveScenario( SCTAB nTab ) const;
SC_DLLPUBLIC void SetActiveScenario( SCTAB nTab, BOOL bActive ); // nur fuer Undo etc.
diff --git a/sc/inc/table.hxx b/sc/inc/table.hxx
index 3b5a161328f2..9f3dcdbff5e2 100644
--- a/sc/inc/table.hxx
+++ b/sc/inc/table.hxx
@@ -155,7 +155,7 @@ private:
ScRangeList* pScenarioRanges;
Color aScenarioColor;
- Color aTabColor;
+ Color aTabBgColor;
USHORT nScenarioFlags;
BOOL bActiveScenario;
@@ -211,8 +211,8 @@ public:
void SetScenarioComment( const String& rComment ) { aComment = rComment; }
const Color& GetScenarioColor() const { return aScenarioColor; }
void SetScenarioColor(const Color& rNew) { aScenarioColor = rNew; }
- const Color& GetTabColor() const;
- void SetTabColor(const Color& rColor);
+ const Color& GetTabBgColor() const;
+ void SetTabBgColor(const Color& rColor);
USHORT GetScenarioFlags() const { return nScenarioFlags; }
void SetScenarioFlags(USHORT nNew) { nScenarioFlags = nNew; }
void SetActiveScenario(BOOL bSet) { bActiveScenario = bSet; }