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author | Miklos Vajna <vmiklos@collabora.com> | 2020-05-08 16:43:22 +0200 |
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committer | Miklos Vajna <vmiklos@collabora.com> | 2020-05-08 21:00:12 +0200 |
commit | e2b0e614e1185c960b3015414919f69a1ed35aa0 (patch) | |
tree | c4416c9047ba30bbd89c0fa09f3d2e177d7eaa2b /sc | |
parent | c35aef260feda34eae5e4b8a39f1baaa716b717d (diff) |
Related: tdf#129916 svx: improve shadow size of custom shapes
There are multiple problems with this bug document, the first is that
the shadow primitive got the default position (0) of the owning shape.
Do it the same way as commit 6454b6336b8de9a4c5899adeab552af6f794cdc4
(tdf#130058 Import shadow size., 2020-04-14) did for graphic objects.
This requires constructing a transform matrix in
ViewContactOfSdrObjCustomShape::createViewIndependentPrimitive2DSequence(),
include position and size in that as a start.
Change-Id: Ia51df555c1984971afe7c52ba3f2658099a4e7b3
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/93771
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
Tested-by: Jenkins
Diffstat (limited to 'sc')
0 files changed, 0 insertions, 0 deletions