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author | Gülşah Köse <gulsah.kose@collabora.com> | 2020-11-05 14:19:03 +0300 |
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committer | Gülşah Köse <gulsah.kose@collabora.com> | 2020-11-05 17:05:46 +0100 |
commit | 9f3b85dc29326e779ccc6be3b649b7fb24571ee0 (patch) | |
tree | 362dfe7e4f7b4997f5b9b6426cb36058f84017cd /sd/inc/Outliner.hxx | |
parent | 9890240055c774c55f125b6db6146536980295ab (diff) |
tdf#128213 Fix export rotation problem.
Export code has written for case that we have normal
rotation angle and camera z rotation together. If object
has not normal rotation but have camera z rotation, problem occurs.
Camera z rotation info is already exist between <scene3d> tags. If we
have not <xfrm rot="..."> (normal rotation angle) we shouldn't add camera
rotation here.
Change-Id: I1819953c937783d30b6e7ced978758300bb56d7e
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105341
Tested-by: Jenkins
Reviewed-by: Gülşah Köse <gulsah.kose@collabora.com>
Diffstat (limited to 'sd/inc/Outliner.hxx')
0 files changed, 0 insertions, 0 deletions