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authorGülşah Köse <gulsah.kose@collabora.com>2020-11-05 14:19:03 +0300
committerGülşah Köse <gulsah.kose@collabora.com>2020-11-05 17:05:46 +0100
commit9f3b85dc29326e779ccc6be3b649b7fb24571ee0 (patch)
tree362dfe7e4f7b4997f5b9b6426cb36058f84017cd /sd/inc/Outliner.hxx
parent9890240055c774c55f125b6db6146536980295ab (diff)
tdf#128213 Fix export rotation problem.
Export code has written for case that we have normal rotation angle and camera z rotation together. If object has not normal rotation but have camera z rotation, problem occurs. Camera z rotation info is already exist between <scene3d> tags. If we have not <xfrm rot="..."> (normal rotation angle) we shouldn't add camera rotation here. Change-Id: I1819953c937783d30b6e7ced978758300bb56d7e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/105341 Tested-by: Jenkins Reviewed-by: Gülşah Köse <gulsah.kose@collabora.com>
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