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authorChris Sherlock <chris.sherlock79@gmail.com>2022-07-19 21:22:23 +1000
committerTomaž Vajngerl <quikee@gmail.com>2022-09-16 10:08:43 +0200
commita2aaa6b77457041e08610eb4bced2d050ea7fa4f (patch)
tree73320fc2ffea386ae396016a5a33768c64b8caca /sd/inc
parent3521cf575c1cede6b60318ddb561fc9184c8c16d (diff)
vcl: AnimationBitmap -> AnimationFrame
The emphasis is not quite right. An animation is made up a sequence of *frames*, not bitmaps. A frame includes such things as position, size, timeout till the next frame *as well as* a bitmap. Note: had to regenerate a bunch of precompiled headers Change-Id: Ib1959452653857555f41e01ac0151d08c41a3b1c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/76460 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'sd/inc')
-rw-r--r--sd/inc/pch/precompiled_sdui.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/sd/inc/pch/precompiled_sdui.hxx b/sd/inc/pch/precompiled_sdui.hxx
index 67f322dca750..562100449806 100644
--- a/sd/inc/pch/precompiled_sdui.hxx
+++ b/sd/inc/pch/precompiled_sdui.hxx
@@ -13,7 +13,7 @@
manual changes will be rewritten by the next run of update_pch.sh (which presumably
also fixes all possible problems, so it's usually better to use it).
- Generated on 2022-06-27 18:58:50 using:
+ Generated on 2022-08-13 18:01:16 using:
./bin/update_pch sd sdui --cutoff=4 --exclude:system --include:module --include:local
If after updating build fails, use the following command to locate conflicting headers:
@@ -110,7 +110,7 @@
#include <vcl/WindowPosSize.hxx>
#include <vcl/alpha.hxx>
#include <vcl/animate/Animation.hxx>
-#include <vcl/animate/AnimationBitmap.hxx>
+#include <vcl/animate/AnimationFrame.hxx>
#include <vcl/bitmap.hxx>
#include <vcl/bitmap/BitmapTypes.hxx>
#include <vcl/bitmapex.hxx>