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authorJan Holesovsky <kendy@collabora.com>2015-06-23 10:29:48 +0200
committerJan Holesovsky <kendy@collabora.com>2015-06-23 10:32:28 +0200
commit5ca1936975148ae3bdc87edb69f812347f1ecb92 (patch)
tree408758d75ef07d02ffa9f2781ccb83dd614cf53d /sd/source/ui/animations/CustomAnimationList.cxx
parent4ec27ad35f00fbf5f5bc903cabe0692dc257f1e2 (diff)
rendercontext: Mass fix of using the wrong size.
In the paints, we must use the size of the Window for the computations, not of the RenderContext - the RenderContext can be much bigger than the Window in the double-buffering case. Fixes for example the list boxes, and many others. Change-Id: I4c7607569f88b2d097587140858d0862e54b5ea6
Diffstat (limited to 'sd/source/ui/animations/CustomAnimationList.cxx')
-rw-r--r--sd/source/ui/animations/CustomAnimationList.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/sd/source/ui/animations/CustomAnimationList.cxx b/sd/source/ui/animations/CustomAnimationList.cxx
index ff249d6a5f45..670895acbad4 100644
--- a/sd/source/ui/animations/CustomAnimationList.cxx
+++ b/sd/source/ui/animations/CustomAnimationList.cxx
@@ -377,7 +377,7 @@ void CustomAnimationTriggerEntryItem::InitViewData( SvTreeListBox* pView, SvTree
void CustomAnimationTriggerEntryItem::Paint(const Point& rPos, SvTreeListBox& rDev, vcl::RenderContext& rRenderContext,
const SvViewDataEntry* /*pView*/, const SvTreeListEntry& /*rEntry*/)
{
- Size aSize(rRenderContext.GetOutputSizePixel().Width(), static_cast<SvTreeListBox*>(&rDev)->GetEntryHeight());
+ Size aSize(rDev.GetOutputSizePixel().Width(), rDev.GetEntryHeight());
Point aPos(0, rPos.Y());
@@ -943,7 +943,7 @@ void CustomAnimationList::Paint(vcl::RenderContext& rRenderContext, const Rectan
rRenderContext.SetTextColor(rRenderContext.GetSettings().GetStyleSettings().GetDisableColor());
::Point aOffset(rRenderContext.LogicToPixel(Point(6, 6), MAP_APPFONT));
- Rectangle aRect(Point(0,0), rRenderContext.GetOutputSizePixel());
+ Rectangle aRect(Point(0,0), GetOutputSizePixel());
aRect.Left() += aOffset.X();
aRect.Top() += aOffset.Y();