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authorTor Lillqvist <tml@collabora.com>2015-04-28 23:09:13 +0300
committerTor Lillqvist <tml@collabora.com>2015-04-30 07:27:52 +0300
commitd883c12556a71c5d3719454b1f95809a505f0ace (patch)
tree6f0c1cc518a3727db95b72d609ec9db793041b20 /sd/source/ui/inc/Window.hxx
parentd1ca0f4ed0e30394ce6759a20d4896651dd43051 (diff)
Get rid of the initial :: for the vcl namespace
We used it all over the place without leading :: already anyway, even in many files in include. So let's be consistent. In the majority of cases, prefer the easier-on-the-eyes choice, not the "safe" one. In those files in include where *all* existing uses of ::vcl:: indeed used the :: prefix, there let's keep it for consistency. Change-Id: If99cb41d3bf290d38c601d91125c3c8d935e61d0
Diffstat (limited to 'sd/source/ui/inc/Window.hxx')
-rw-r--r--sd/source/ui/inc/Window.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/sd/source/ui/inc/Window.hxx b/sd/source/ui/inc/Window.hxx
index 14d8aafb5b03..b26917e89d7c 100644
--- a/sd/source/ui/inc/Window.hxx
+++ b/sd/source/ui/inc/Window.hxx
@@ -40,7 +40,7 @@ class ViewShell;
be an integer percent value.
*/
class Window
- : public ::vcl::Window,
+ : public vcl::Window,
public ::DropTargetHelper
{
public:
@@ -172,7 +172,7 @@ protected:
virtual void Resize() SAL_OVERRIDE;
virtual void PrePaint() SAL_OVERRIDE;
- virtual void Paint(::vcl::RenderContext& rRenderContext, const Rectangle& rRect) SAL_OVERRIDE;
+ virtual void Paint(vcl::RenderContext& rRenderContext, const Rectangle& rRect) SAL_OVERRIDE;
virtual void MouseMove(const MouseEvent& rMEvt) SAL_OVERRIDE;
virtual void MouseButtonUp(const MouseEvent& rMEvt) SAL_OVERRIDE;
virtual void MouseButtonDown(const MouseEvent& rMEvt) SAL_OVERRIDE;