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authorMiklos Vajna <vmiklos@collabora.co.uk>2015-10-13 10:46:59 +0200
committerMiklos Vajna <vmiklos@collabora.co.uk>2015-10-13 10:47:00 +0200
commit1631fa9a722553da1ebe0650a65e859862c4405d (patch)
treee1503c55b8f9822d7fe19ebdde83f495b23f7de9 /sd/source/ui/view/sdwindow.cxx
parent7000c07834af2231145519ae6fd81c6297bf9004 (diff)
tdf#95002 sd tiled rendering: fix handling of images on page switch
It turns out a full invalidation is still needed to trigger the loading of graphics on the new page, so instead of not invalidating just don't emit the notification about it during page switch. Change-Id: Ic99a3d4e268b3db61cf09c78ed0f310c9d365867
Diffstat (limited to 'sd/source/ui/view/sdwindow.cxx')
-rw-r--r--sd/source/ui/view/sdwindow.cxx4
1 files changed, 4 insertions, 0 deletions
diff --git a/sd/source/ui/view/sdwindow.cxx b/sd/source/ui/view/sdwindow.cxx
index 83b65bd0ca48..2f5330726a4d 100644
--- a/sd/source/ui/view/sdwindow.cxx
+++ b/sd/source/ui/view/sdwindow.cxx
@@ -1006,6 +1006,10 @@ Selection Window::GetSurroundingTextSelection() const
void Window::LogicInvalidate(const Rectangle* pRectangle)
{
+ DrawViewShell* pDrawViewShell = dynamic_cast<DrawViewShell*>(mpViewShell);
+ if (pDrawViewShell && pDrawViewShell->IsInSwitchPage())
+ return;
+
OString sRectangle;
if (!pRectangle)
sRectangle = "EMPTY";