diff options
author | Caolán McNamara <caolanm@redhat.com> | 2016-09-19 21:21:58 +0100 |
---|---|---|
committer | Caolán McNamara <caolanm@redhat.com> | 2016-09-19 21:22:53 +0100 |
commit | 38a61ddaf63768ebe19c92d561eac6f50d67ded7 (patch) | |
tree | 4e3278ce85eb057ee84eef4f5c2dfd84e5cefd4e /sd | |
parent | 5c71ae07229b1a76b6ad54c485c8cde55ea309e5 (diff) |
Resolves: tdf#102293 triple click results in visually unselected word
in previously unselected textboxes in impress
started happening after...
commit 16c7f8916661df24f4681ec82f6bd4d7ad85d141
Date: Tue Jan 12 16:36:49 2016 +0000
tdf#97075 - don't render sdr overlays before we paint
in impress instead flush the overlay after activating the edit object
if we go on to put the cursor in there. Seems to work.
Change-Id: Ib746c36d1074aee09771a3dc1d69834ce80a9c08
Diffstat (limited to 'sd')
-rw-r--r-- | sd/source/ui/func/futext.cxx | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/sd/source/ui/func/futext.cxx b/sd/source/ui/func/futext.cxx index 72f6ae25b3a6..9b0979b958ca 100644 --- a/sd/source/ui/func/futext.cxx +++ b/sd/source/ui/func/futext.cxx @@ -21,6 +21,8 @@ #include <editeng/eeitem.hxx> #include <editeng/editerr.hxx> #include <svx/dlgutil.hxx> +#include <svx/sdrpagewindow.hxx> +#include <svx/sdrpaintwindow.hxx> #include <svx/svxerr.hxx> #include <tools/urlobj.hxx> #include <vcl/help.hxx> @@ -1064,6 +1066,19 @@ void FuText::SetInEditMode(const MouseEvent& rMEvt, bool bQuickDrag) if (mpView->SdrBeginTextEdit(pTextObj, pPV, mpWindow, true, pOutl) && mxTextObj->GetObjInventor() == SdrInventor) { + //tdf#102293 flush overlay before going on to pass clicks down to + //the outline view which will want to paint selections + for (sal_uInt32 b = 0; b < pPV->PageWindowCount(); ++b) + { + const SdrPageWindow& rPageWindow = *pPV->GetPageWindow(b); + if (!rPageWindow.GetPaintWindow().OutputToWindow()) + continue; + rtl::Reference< sdr::overlay::OverlayManager > xManager = rPageWindow.GetOverlayManager(); + if (!xManager.is()) + continue; + xManager->flush(); + } + bFirstObjCreated = true; DeleteDefaultText(); |