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author | Caolán McNamara <caolanm@redhat.com> | 2013-06-11 17:27:41 +0100 |
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committer | Caolán McNamara <caolanm@redhat.com> | 2013-06-11 20:00:56 +0100 |
commit | 04c2e4f5836ee72a36da69846e5efe41a0dde83d (patch) | |
tree | c391072fece66ec4eebd5ac87e06937ab6bd58ab /sfx2/source/control/templatecontaineritem.cxx | |
parent | 37aa7d81aacaae12dfe0fd2ade2779235bbf72f1 (diff) |
Related: #i121194# adapt template dialog code
we probably should remove the Bitmaps and use Graphics
exlusively, but for now do a simple brute force conversion
Change-Id: I0cdcb7d86f9304fd09f7e2c6aa7acdcec3785ae5
Diffstat (limited to 'sfx2/source/control/templatecontaineritem.cxx')
-rw-r--r-- | sfx2/source/control/templatecontaineritem.cxx | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/sfx2/source/control/templatecontaineritem.cxx b/sfx2/source/control/templatecontaineritem.cxx index 3ee0d7c0bc0b..c594bfd2b643 100644 --- a/sfx2/source/control/templatecontaineritem.cxx +++ b/sfx2/source/control/templatecontaineritem.cxx @@ -12,8 +12,8 @@ #include <basegfx/matrix/b2dhommatrixtools.hxx> #include <basegfx/polygon/b2dpolygon.hxx> -#include <drawinglayer/attribute/fillbitmapattribute.hxx> -#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx> +#include <drawinglayer/attribute/fillgraphicattribute.hxx> +#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> #include <drawinglayer/primitive2d/textlayoutdevice.hxx> @@ -21,6 +21,7 @@ #include <drawinglayer/processor2d/baseprocessor2d.hxx> #include <sfx2/templateviewitem.hxx> #include <vcl/button.hxx> +#include <vcl/graph.hxx> using namespace basegfx; using namespace basegfx::tools; @@ -138,11 +139,12 @@ void TemplateContainerItem::Paint (drawinglayer::processor2d::BaseProcessor2D *p aSeq[nCount++] = Primitive2DReference( new PolyPolygonColorPrimitive2D( B2DPolyPolygon(aBounds), Color(COL_WHITE).getBColor())); - aSeq[nCount++] = Primitive2DReference( new FillBitmapPrimitive2D( + aSeq[nCount++] = Primitive2DReference( new FillGraphicPrimitive2D( createScaleTranslateB2DHomMatrix(1.0,1.0,fPosX,fPosY), - FillBitmapAttribute(*pImage, - B2DPoint(0.0,0.0), - B2DVector(aImageSize.Width(),aImageSize.Height()), + FillGraphicAttribute(Graphic(*pImage), + B2DRange( + B2DPoint(0.0,0.0), + B2DPoint(aImageSize.Width(),aImageSize.Height())), false) )); |