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authorTor Lillqvist <tlillqvist@suse.com>2013-01-10 23:20:11 +0200
committerTor Lillqvist <tlillqvist@suse.com>2013-01-10 23:53:41 +0200
commitb51d0ec93d11bd34766ef95dc09d8347cfbe86c6 (patch)
tree09b7f119a919168898ed4ade6751f806c192b051 /slideshow/Library_OGLTrans.mk
parent67ff1e9f981876e60df289c4cc3061c2ca4cc4cc (diff)
Make the OpenGL transition code buildable for Windows
Whether it works at run-time is another question;) Use the same source files as for X11, with relevant conditional coding. The Windows OpenGL import library corresponds to OpenGL 1.2, so we can't directly use APIs from OpenGL 1.3 or newer. (Even if they as such are present in the "Mesa" headers we use.) So look up also glActivetexture() dynamically. Change-Id: I2280e2ad7e190356e9409cc28142fa9fc33e078b
Diffstat (limited to 'slideshow/Library_OGLTrans.mk')
-rw-r--r--slideshow/Library_OGLTrans.mk5
1 files changed, 3 insertions, 2 deletions
diff --git a/slideshow/Library_OGLTrans.mk b/slideshow/Library_OGLTrans.mk
index 44db60bdf289..1dd2f15e773d 100644
--- a/slideshow/Library_OGLTrans.mk
+++ b/slideshow/Library_OGLTrans.mk
@@ -46,6 +46,7 @@ endif
$(eval $(call gb_Library_use_sdk_api,OGLTrans))
$(eval $(call gb_Library_use_libraries,OGLTrans,\
+ basegfx \
canvastools \
comphelper \
cppu \
@@ -87,8 +88,8 @@ $(eval $(call gb_Library_use_system_win32_libs,OGLTrans,\
$(eval $(call gb_Library_add_exception_objects,OGLTrans,\
slideshow/source/engine/OGLTrans/unx/OGLTrans_Shaders \
- slideshow/source/engine/OGLTrans/win/OGLTrans_TransitionerImpl \
- slideshow/source/engine/OGLTrans/win/OGLTrans_TransitionImpl \
+ slideshow/source/engine/OGLTrans/unx/OGLTrans_TransitionerImpl \
+ slideshow/source/engine/OGLTrans/unx/OGLTrans_TransitionImpl \
))
else