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authorEmmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>2016-02-09 09:27:47 +0000
committerMichael Meeks <michael.meeks@collabora.com>2016-02-09 17:02:46 +0000
commit0c14c7babb71588fd93c1adccf4a99bf1b65dbd3 (patch)
tree9b6dbc38f7df6f9afe361d9f3fa4dfe543b5d803 /slideshow/Package_opengl.mk
parent882d27fce20ee0537f785a619be1dd065ea6bbca (diff)
slideshow: Add shadows to the Vortex transition
These are done using a shadow mapping technique, we render both slides from the point of view of the light, and then do a second pass in which we lower the light of the fragment if some other cube is above it. Change-Id: I8aaa1428c4481661283bf69b5e56aa4d95fb80dd Reviewed-on: https://gerrit.libreoffice.org/22232 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Diffstat (limited to 'slideshow/Package_opengl.mk')
-rw-r--r--slideshow/Package_opengl.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/slideshow/Package_opengl.mk b/slideshow/Package_opengl.mk
index 2781cd78ba3f..eef06e968951 100644
--- a/slideshow/Package_opengl.mk
+++ b/slideshow/Package_opengl.mk
@@ -25,6 +25,7 @@ $(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_ETC_FOLDER)/op
staticFragmentShader.glsl \
vortexVertexShader.glsl \
vortexGeometryShader.glsl \
+ vortexFragmentShader.glsl \
rippleFragmentShader.glsl \
))